OK, the two hardest things in CS are naming things, off-by-one errors, cache invalidation, and synchronisation...and consensus... I'll come in again.
It would seem so: http://games.slashdot.org/story/10/08/09/197219/eve-player-l...
OK, the two hardest things in CS are naming things, off-by-one errors, cache invalidation, and synchronisation...and consensus... I'll come in again.
It would seem so: http://games.slashdot.org/story/10/08/09/197219/eve-player-l...