I didn't realize they use their own renderer. Pretty neat. I guess I was thinking that the raycasting approach I've seen used in some of the sparse voxel octree stuff I read wouldn't make sense when you want the…
It is calculated based on train schedules from what I can tell. I just got off the train and there is an outage between Almere and Lelystad (in the middle of the map) because of maintenance, but I can see active trains…
I have only read the gdgt transcript, so if you watched it somehow I'm going to defer to you about anything not in the transcript. But as far as the 'completely different' thing goes, as far as I know the lower signal…
One of the things that most bothered me in the initial responses from Apple (the Jobs emails and the open letter) is that none of them acknowledge that there is a fundamental difference between antennas from other…
What they've disabled is unauthenticated LAN games. The plan, at least this time last year, was to have connections try to go over the LAN if the players are within a LAN. All the players must however authenticate with…
I didn't realize they use their own renderer. Pretty neat. I guess I was thinking that the raycasting approach I've seen used in some of the sparse voxel octree stuff I read wouldn't make sense when you want the…
It is calculated based on train schedules from what I can tell. I just got off the train and there is an outage between Almere and Lelystad (in the middle of the map) because of maintenance, but I can see active trains…
I have only read the gdgt transcript, so if you watched it somehow I'm going to defer to you about anything not in the transcript. But as far as the 'completely different' thing goes, as far as I know the lower signal…
One of the things that most bothered me in the initial responses from Apple (the Jobs emails and the open letter) is that none of them acknowledge that there is a fundamental difference between antennas from other…
What they've disabled is unauthenticated LAN games. The plan, at least this time last year, was to have connections try to go over the LAN if the players are within a LAN. All the players must however authenticate with…