Well you can play it that way too, if you want. Try overriding some of the internal functions using creative methods. :)
We've also been discussing it over on reddit: http://www.reddit.com/r/webdev/comments/22gxx1/untrusted_a_j...
Ooh, shift, nice. Didn't know about that. That should come in handy.
I'm trying with player.killedBy(function(){throw new Exception();}); ...but then that just means I get killed by "function(){throw new Exception();}". Edit: never mind, got it. Overriding onCollision helps. :)…
A good solution would be to remove an invalid item, and the function should silently try to remove the invalid item, but still allow passage. For some reason, even when you have the green key, but try to remove an…
Of course. I made them harmless and walked right through them.
Well you can play it that way too, if you want. Try overriding some of the internal functions using creative methods. :)
We've also been discussing it over on reddit: http://www.reddit.com/r/webdev/comments/22gxx1/untrusted_a_j...
Ooh, shift, nice. Didn't know about that. That should come in handy.
I'm trying with player.killedBy(function(){throw new Exception();}); ...but then that just means I get killed by "function(){throw new Exception();}". Edit: never mind, got it. Overriding onCollision helps. :)…
A good solution would be to remove an invalid item, and the function should silently try to remove the invalid item, but still allow passage. For some reason, even when you have the green key, but try to remove an…
Of course. I made them harmless and walked right through them.