Yann here, Aerodrums co-founder / developer. Thank you for the plug. We're doing a Kickstarter right now for Aerodrums 2. It will have support for VR passthrough. We'll add support for Apple Vision Pro and Meta Quest 3…
Why assume the samples and audio engine are crap? They're not. There isn't that much overlap between drummers/drums learners and music tech people. No reason to abandon ones for the others when both can be served.
There are things you can't do, like press or buzz rolls, but you can bounce off your palm and drum very fast this way. Take a look at http://youtu.be/iF8296Aai9k?t=2m28s (starts on a roll)
Agreed if they're not a drummer or not learning the drums
The rebound video shows double strokes
There is tactile feedback as explained in this video: http://www.youtube.com/watch?v=iF8296Aai9k (also shows rolls). Like with any good electronic drums, the latency is not perceivable.
Yann here, Aerodrums co-founder / developer. Thank you for the plug. We're doing a Kickstarter right now for Aerodrums 2. It will have support for VR passthrough. We'll add support for Apple Vision Pro and Meta Quest 3…
Why assume the samples and audio engine are crap? They're not. There isn't that much overlap between drummers/drums learners and music tech people. No reason to abandon ones for the others when both can be served.
There are things you can't do, like press or buzz rolls, but you can bounce off your palm and drum very fast this way. Take a look at http://youtu.be/iF8296Aai9k?t=2m28s (starts on a roll)
Agreed if they're not a drummer or not learning the drums
The rebound video shows double strokes
There is tactile feedback as explained in this video: http://www.youtube.com/watch?v=iF8296Aai9k (also shows rolls). Like with any good electronic drums, the latency is not perceivable.