In all fairness, the LevelDB guys made the comparison first: http://leveldb.googlecode.com/svn/trunk/doc/benchmark.html Maybe outperforming LevelDB is a design goal for SQLite 4?
Pixel artists will probably use nearest-neighbor scaling to display their art on high-resolution screens (so one pixel would become a sharp 3x3 block of pixels, or 4x4, 5x5, etc). That is already the technique being…
There’s no need to leave it to imagination: https://github.com/reddit/reddit
We’re willing to shift our clocks by an hour twice a year to “save daylight,” whatever that means. Correcting for 500 years of clock drift is a far more tangible reason. It’s rather pessimistic to assume that the people…
> the future of gaming is mobile. The future of casual gaming, sure. That’s already true, I would say. However, there are a lot of games that are far better suited to be played on a couch or sitting in a nice comfy…
In all fairness, the LevelDB guys made the comparison first: http://leveldb.googlecode.com/svn/trunk/doc/benchmark.html Maybe outperforming LevelDB is a design goal for SQLite 4?
Pixel artists will probably use nearest-neighbor scaling to display their art on high-resolution screens (so one pixel would become a sharp 3x3 block of pixels, or 4x4, 5x5, etc). That is already the technique being…
There’s no need to leave it to imagination: https://github.com/reddit/reddit
We’re willing to shift our clocks by an hour twice a year to “save daylight,” whatever that means. Correcting for 500 years of clock drift is a far more tangible reason. It’s rather pessimistic to assume that the people…
> the future of gaming is mobile. The future of casual gaming, sure. That’s already true, I would say. However, there are a lot of games that are far better suited to be played on a couch or sitting in a nice comfy…