SuperV1234
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- Cost of enum-to-string: C++26 reflection vs. the old ways (vittorioromeo.com)
- Stackless coroutines for gamedev in ~200 lines of C++ (vittorioromeo.com)
- The hidden compile-time cost of C++26 reflection (vittorioromeo.com)
- Building a lightweight ImGui profiler in ~500 lines of C++ (vittorioromeo.com)
- How to break or continue from a lambda loop? (vittorioromeo.com)
- Free performance: autobatching in my SFML fork (vittorioromeo.com)
- AoS vs. SoA in practice: particle simulation – Vittorio Romeo (vittorioromeo.com)
- Show HN: BubbleByte, Open-Source SFML Incremental/Idle Bubble-Popping Cat Game (store.steampowered.com)
Hello HN! Today I published my second open-source (and commercial) game on Steam. BubbleByte is an incremental/idle/clicker game with tower defense elements that I built with my girlfriend — all inspired by my cat…
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Hello HN! I'm excited to share my second published game, BubbleByte, open-source and written using my C++20 fork of SFML, now wishlistable on Steam! - https://store.steampowered.com/app/3499760/BubbleByte/ --- Imagine…
- Rendering 500k sprites at ~60FPS in my SFML fork (batching and API changes) (vittorioromeo.com)
- Vrsfml: My Emscripten-ready fork of SFML (vittorioromeo.info)
- The Sad State of Debug Performance in C++ (vittorioromeo.info)
- Show HN: Quake VR – Quake (1996) as a first-class PCVR experience (vittorioromeo.info)
Hello HN! I am proud to show you Quake VR, a "labor of love" one-man project that I started back in 2020 with the goal of turning Quake -- the timeless classic from 1996 -- into a first-class PCVR experience. --- > What…
- Wordlexpr – compile-time Wordle in C++20 (vittorioromeo.info)
- Video tutorial: Arkanoid in 160 lines - C++11 + SFML2 (youtube.com)