I built https://resend.io/ over the past 9 months. Launched paid version a couple of weeks ago and it's looking good so far
I charged when I had the first good feature, and that was about 1 months after the initial release
I wish, more like some weird amalgamation of other websites blended together with my caffeine trips and sleep deprivation. I once heard good artists borrow, great artists steal
Valid point, to avoid this trap I did a modest amount of initial market research and realized a lot of people were having problems with my competitor's offerings and were actively looking for alternative solutions. I…
If I remember correctly, I pushed the barebones chat plugin out (it was embarrassingly bad at this point) after 1-2 months of development. At that point I was also working part-time and finishing my CS degree, so the…
Definitely. You will reach a point where perhaps you will be spending 70% of your time building out novel features, while the remaining time is spent reiterating on your existing features to make sure they stay…
If you can execute well and if the demand is there, that's definitely a viable strategy to get you off the ground - Ride the wave
Shame on me for testing on an outdated FF version. Deploying fix now.
I will agree with the strategy of separating your product into sub-products, and working on and releasing them one at a time. A single, well-executed feature is often better than many mediocre ones. Especially as a solo…
I built https://resend.io/ over the past 9 months. Launched paid version a couple of weeks ago and it's looking good so far
I charged when I had the first good feature, and that was about 1 months after the initial release
I wish, more like some weird amalgamation of other websites blended together with my caffeine trips and sleep deprivation. I once heard good artists borrow, great artists steal
Valid point, to avoid this trap I did a modest amount of initial market research and realized a lot of people were having problems with my competitor's offerings and were actively looking for alternative solutions. I…
If I remember correctly, I pushed the barebones chat plugin out (it was embarrassingly bad at this point) after 1-2 months of development. At that point I was also working part-time and finishing my CS degree, so the…
Definitely. You will reach a point where perhaps you will be spending 70% of your time building out novel features, while the remaining time is spent reiterating on your existing features to make sure they stay…
If you can execute well and if the demand is there, that's definitely a viable strategy to get you off the ground - Ride the wave
Shame on me for testing on an outdated FF version. Deploying fix now.
I will agree with the strategy of separating your product into sub-products, and working on and releasing them one at a time. A single, well-executed feature is often better than many mediocre ones. Especially as a solo…