Not so. The AI was always there. We originally intended to use Text-to-Speech for output but rapidly found that TTS couldn't deliver the vocal nuances and timing required for the experience we wanted to deliver - this…
Nearly: We worked with one particular coder from Virtus, who was a (very good) NL person, who worked with us to implement the original engine that we and she designed (I've still got my original design docs - at least…
Not so. The AI was always there. We originally intended to use Text-to-Speech for output but rapidly found that TTS couldn't deliver the vocal nuances and timing required for the experience we wanted to deliver - this…
Nearly: We worked with one particular coder from Virtus, who was a (very good) NL person, who worked with us to implement the original engine that we and she designed (I've still got my original design docs - at least…