Sorry but I don't buy it, any crash can be found and fix by one or more humans, if it was not it's either they're incompetent ( I doubt that ) or they did not beleive it was important enough to fix. A crash is actually…
You have a serious engineering problem if you're not able to find the source of a crash after years.
That UI though... is it powered by Java?
The main issue with SQLite is the very poor type system, after testing it for an app I was shocked.
I'd like to know what you base your statement on that the Raft implementations in etcd or CockroachDB are incorrect. Your original paper does not mention those implementations, so where does that claim come from?
They never said that.
The "world" runs on Kubernetes which is using Raft: https://pkg.go.dev/go.etcd.io/etcd/raft/v3 Are you saying that this implementation is wrong? "This Raft library is stable and feature complete. As of 2016, it is the…
Golang-ci exists for a while and everyone is using it. Not sure what you're talking about.
SQLite gets so much praise here but when you start using it, you realize quickly how bad it is, the type system is by default very limited and dangerous. It's like comparing old php with a strongly typed language. There…
It doesn't exists because: - it's against ToS - it can get you banned Reversing API is trivial, this is not the reason.
I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.
Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...
That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps. Next you need to make a product out of that meaning a very large investment so that the engine is…
Overwatch is a bit different though , it's not a pure hitscan fps such as valorant, cs or r6. Cheats in Overwatch are not as useful because the gameplay is different from other fps.
Since you're not a gamer sorry but your opinion does not means much, you don't seem to realize how cheating is a problem in online games, it's not just an inconvenience, it kills games.
I mean it's a PC, you can install whatever your want on a PC.
So you centralize 3 liners?
Don't run k8s on bare metal if you don't have a good platform team though. Using a cloud provider ( eks / aks / gke ) is trivial and "problem" free. I've never had DNS problems going down, the only thing I've seen is…
k8s is not a pain, I would never return to something like Pupet / Ansible / etc ... to deploy bare ec2 instances, it's just re-inventing the wheel badly. Just use ECS / Fargate with an ALB in front if you need a simpler…
I don't understand the problem its trying to solve in the first place, IP works just fine, such as DNS. There is already IPv6 and quic, you need vendor and major software to have any traction in that field.
Another vibe coded, dead in 6 month Rust project. People that trully need performance are not going to use a random server that has 0 support/ track record.
This is what games do with ECS.
Low memory usage.
AI will never convince a jury though.
It is much slower than 5%, there were other independent tests that put it around 20%.
Sorry but I don't buy it, any crash can be found and fix by one or more humans, if it was not it's either they're incompetent ( I doubt that ) or they did not beleive it was important enough to fix. A crash is actually…
You have a serious engineering problem if you're not able to find the source of a crash after years.
That UI though... is it powered by Java?
The main issue with SQLite is the very poor type system, after testing it for an app I was shocked.
I'd like to know what you base your statement on that the Raft implementations in etcd or CockroachDB are incorrect. Your original paper does not mention those implementations, so where does that claim come from?
They never said that.
The "world" runs on Kubernetes which is using Raft: https://pkg.go.dev/go.etcd.io/etcd/raft/v3 Are you saying that this implementation is wrong? "This Raft library is stable and feature complete. As of 2016, it is the…
Golang-ci exists for a while and everyone is using it. Not sure what you're talking about.
SQLite gets so much praise here but when you start using it, you realize quickly how bad it is, the type system is by default very limited and dangerous. It's like comparing old php with a strongly typed language. There…
It doesn't exists because: - it's against ToS - it can get you banned Reversing API is trivial, this is not the reason.
I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.
Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...
That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps. Next you need to make a product out of that meaning a very large investment so that the engine is…
Overwatch is a bit different though , it's not a pure hitscan fps such as valorant, cs or r6. Cheats in Overwatch are not as useful because the gameplay is different from other fps.
Since you're not a gamer sorry but your opinion does not means much, you don't seem to realize how cheating is a problem in online games, it's not just an inconvenience, it kills games.
I mean it's a PC, you can install whatever your want on a PC.
So you centralize 3 liners?
Don't run k8s on bare metal if you don't have a good platform team though. Using a cloud provider ( eks / aks / gke ) is trivial and "problem" free. I've never had DNS problems going down, the only thing I've seen is…
k8s is not a pain, I would never return to something like Pupet / Ansible / etc ... to deploy bare ec2 instances, it's just re-inventing the wheel badly. Just use ECS / Fargate with an ALB in front if you need a simpler…
I don't understand the problem its trying to solve in the first place, IP works just fine, such as DNS. There is already IPv6 and quic, you need vendor and major software to have any traction in that field.
Another vibe coded, dead in 6 month Rust project. People that trully need performance are not going to use a random server that has 0 support/ track record.
This is what games do with ECS.
Low memory usage.
AI will never convince a jury though.
It is much slower than 5%, there were other independent tests that put it around 20%.