Yes! Marker components, as we like to call them are a common and encouraged pattern :)
No, but the https://github.com/Nilirad/bevy_prototype_lyon crate does a very nice job here :)
Check out https://bevy-cheatbook.github.io/ ! It's a WIP, but it covers all the basics very well.
We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.
Yes! Marker components, as we like to call them are a common and encouraged pattern :)
No, but the https://github.com/Nilirad/bevy_prototype_lyon crate does a very nice job here :)
Check out https://bevy-cheatbook.github.io/ ! It's a WIP, but it covers all the basics very well.
We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.