Dev blog: http://developingthedream.blogspot.com
Spare the rod, spoil the child I'm from El Salvador and beatings are a regular thing for us. It's normal for us to start working at 12. Now that's the extreme, but this whole don't hit your kids movement is an epidemic.
Interesting, thanks so much for the response. I'll keep this in mind as I continue to develop my app. It's still between custom byte stream, json, thrift, etc. But MsgPack looks interesting as well and, if anything,…
Very interesting discussion. I work on a 2D MMORPG for Android. This is extremely relevant to me. I have a few questions though. What if you take compression and deserialization out of the picture? For example, in my…
You don't scale a language, you scale an architecture.
Not yet, right now I have no need to learn yet another scripting language. I've been spending most of my language learning efforts on Erlang lately.
I've used Ruby, Java, and Perl professionally and my favorite by FAR is Perl.
I don't know, I'm pretty bothered by this. I checked Google Play the day I purchased it and it was only available w/ a contract. That's why when I saw it at Fry's I bought it because it was unlocked. Should have waited…
Indeed, it looks like they're even using requestAnimationFrame. It's still really slow on Firefox, which I've found to be one of the worst offenders when making canvas games. The problem here might be fixed by splitting…
Out of all the languages I've used (C/C++/Perl/Javascript/Erlang/Objective-C/Ruby) I like Perl the best and javascript+ruby the least.
Freaking amazing, I've been utilizing MVC heavily to develop HTML5 games. Mainly borrowing ideas from Android and iPhone development with their layout engines and staying out of the way as much as possible.
I don't think it's coming full circle. They're just properly separating the project code, so that the time critical code is in C/C++ while the scale/fault-tolerant code will be in Erlang.
Nope sorry, I've only read pieces of his Art of CS book, but I'm also interested in reading 3:16 which I plan on ordering soon. It's supposed just pick out the verse number 3:16 from every book and join it with any…
Mr. Knuth is a personal hero of mine both as a programmer and as a Christian. He's pretty awesome.
Same as @wallflower. Our team is really small (2) so we never really run into that. I wouldn't want two devs working on the UI at the same time. It's kind of an unspoken rule because just merging anything UI related is…
It's so much easier when you already know how to program anything. I was a Perl dev and dabbled in Java. I was forced at my job to learn iOS and produce a specific app in less than 3 weeks. Wasn't pretty, but working…
For normal interfaces XIBs are way easier to maintain and handle then a bunch of addSubView calls. The only things that should be hard coded are interfaces that are too unique or exotic. Even then, XIBs allow you to…
Me too, I'm working on a 2D MMO for Android: http://developingthedream.blogspot.com And it's a real treat to see a 2D game like it being made. Not to say other participants didn't have cool looking 2d games.
Honestly, that looks more like examples in a MAN page rather than explanations of an algorithm.
So, Knuth wrote it in 10 pages from the ground up? But, the other guy just used unix commands. I wonder how many lines of code all those utilities add up to. Probably more than 10 printed pages.
I've noticed in my industry that those who can't program, manage. Those who manage, tend to blog more because they have less to do in front of a computer. Kind of a useless and filled with false assumptions.
My original point is that the process of bidding and having people who don't care about a project spear head it. I suspected it was offshored because I smelled the rot, but looks like I was wrong. It was just the victim…
Hmm, I have been meaning to make a tutorial on something Android related. They tend to bring in traffic to my blog :p
Erm, what I mean is that foreigner as in not from the country the project is originating from. To you, the American were foreigners which further enforces my point that working with foreigners in an issue. I'm not…
Heh, I feel bad for any products you spearhead. Your definition of good quality is poor. I am a professional Android developer. Something like this wouldn't take more than a day. It's a piece of cake. What I suspect…
Too short! I was hoping for more tricks and tips. I started learning Android programming by making a game. (http://developingthedream.blogspot.com/) It's tricky to get things like multiple activities, dialog activities,…
Spare the rod, spoil the child I'm from El Salvador and beatings are a regular thing for us. It's normal for us to start working at 12. Now that's the extreme, but this whole don't hit your kids movement is an epidemic.
Interesting, thanks so much for the response. I'll keep this in mind as I continue to develop my app. It's still between custom byte stream, json, thrift, etc. But MsgPack looks interesting as well and, if anything,…
Very interesting discussion. I work on a 2D MMORPG for Android. This is extremely relevant to me. I have a few questions though. What if you take compression and deserialization out of the picture? For example, in my…
You don't scale a language, you scale an architecture.
Not yet, right now I have no need to learn yet another scripting language. I've been spending most of my language learning efforts on Erlang lately.
I've used Ruby, Java, and Perl professionally and my favorite by FAR is Perl.
I don't know, I'm pretty bothered by this. I checked Google Play the day I purchased it and it was only available w/ a contract. That's why when I saw it at Fry's I bought it because it was unlocked. Should have waited…
Indeed, it looks like they're even using requestAnimationFrame. It's still really slow on Firefox, which I've found to be one of the worst offenders when making canvas games. The problem here might be fixed by splitting…
Out of all the languages I've used (C/C++/Perl/Javascript/Erlang/Objective-C/Ruby) I like Perl the best and javascript+ruby the least.
Freaking amazing, I've been utilizing MVC heavily to develop HTML5 games. Mainly borrowing ideas from Android and iPhone development with their layout engines and staying out of the way as much as possible.
I don't think it's coming full circle. They're just properly separating the project code, so that the time critical code is in C/C++ while the scale/fault-tolerant code will be in Erlang.
Nope sorry, I've only read pieces of his Art of CS book, but I'm also interested in reading 3:16 which I plan on ordering soon. It's supposed just pick out the verse number 3:16 from every book and join it with any…
Mr. Knuth is a personal hero of mine both as a programmer and as a Christian. He's pretty awesome.
Same as @wallflower. Our team is really small (2) so we never really run into that. I wouldn't want two devs working on the UI at the same time. It's kind of an unspoken rule because just merging anything UI related is…
It's so much easier when you already know how to program anything. I was a Perl dev and dabbled in Java. I was forced at my job to learn iOS and produce a specific app in less than 3 weeks. Wasn't pretty, but working…
For normal interfaces XIBs are way easier to maintain and handle then a bunch of addSubView calls. The only things that should be hard coded are interfaces that are too unique or exotic. Even then, XIBs allow you to…
Me too, I'm working on a 2D MMO for Android: http://developingthedream.blogspot.com And it's a real treat to see a 2D game like it being made. Not to say other participants didn't have cool looking 2d games.
Honestly, that looks more like examples in a MAN page rather than explanations of an algorithm.
So, Knuth wrote it in 10 pages from the ground up? But, the other guy just used unix commands. I wonder how many lines of code all those utilities add up to. Probably more than 10 printed pages.
I've noticed in my industry that those who can't program, manage. Those who manage, tend to blog more because they have less to do in front of a computer. Kind of a useless and filled with false assumptions.
My original point is that the process of bidding and having people who don't care about a project spear head it. I suspected it was offshored because I smelled the rot, but looks like I was wrong. It was just the victim…
Hmm, I have been meaning to make a tutorial on something Android related. They tend to bring in traffic to my blog :p
Erm, what I mean is that foreigner as in not from the country the project is originating from. To you, the American were foreigners which further enforces my point that working with foreigners in an issue. I'm not…
Heh, I feel bad for any products you spearhead. Your definition of good quality is poor. I am a professional Android developer. Something like this wouldn't take more than a day. It's a piece of cake. What I suspect…
Too short! I was hoping for more tricks and tips. I started learning Android programming by making a game. (http://developingthedream.blogspot.com/) It's tricky to get things like multiple activities, dialog activities,…