See also: Why Is AVX 512 Useful for RPCS3?[1] Many of the instructions mentioned by Fabian are used to great effect when emulating the PS3's SPUs. [1]: https://whatcookie.github.io/posts/why-is-avx-512-useful-for...
Wow. Strange seeing something I helped with on the front page of HN[1]. Thanks for the shoutout Justine! [1] https://github.com/jart/cosmopolitan/pull/490
There's a great blog post[1] by one of the OpenBSD developers about why they did so. tl;dr using bitmasks necessitates namespaced enums/defines that take up horizontal space, strings are easier and don't need to go…
FYI: There's a modern source port for the Marathon series called Aleph One[1]. 60+ FPS support was recently added, so it's running better than ever. [1] https://alephone.lhowon.org/
The comments complaining about the choice of license reminded me that a FSF licensing intern did the same, and demanded it be changed due to some false claim about it being a derivative work[1]. Let me remind everyone…
Are you the same provod[1] that's adding Vulkan and rtx support to Xash3D/Half Life 1? [1]https://www.twitch.tv/provod
See also: Why Is AVX 512 Useful for RPCS3?[1] Many of the instructions mentioned by Fabian are used to great effect when emulating the PS3's SPUs. [1]: https://whatcookie.github.io/posts/why-is-avx-512-useful-for...
Wow. Strange seeing something I helped with on the front page of HN[1]. Thanks for the shoutout Justine! [1] https://github.com/jart/cosmopolitan/pull/490
There's a great blog post[1] by one of the OpenBSD developers about why they did so. tl;dr using bitmasks necessitates namespaced enums/defines that take up horizontal space, strings are easier and don't need to go…
FYI: There's a modern source port for the Marathon series called Aleph One[1]. 60+ FPS support was recently added, so it's running better than ever. [1] https://alephone.lhowon.org/
The comments complaining about the choice of license reminded me that a FSF licensing intern did the same, and demanded it be changed due to some false claim about it being a derivative work[1]. Let me remind everyone…
Are you the same provod[1] that's adding Vulkan and rtx support to Xash3D/Half Life 1? [1]https://www.twitch.tv/provod