The idea of drone swarms doesn't go well together with aerodynamics and basic physical intuition. If you shrink an aircraft down, the aerodynamic cross-section (i.e the drag force) scales with the area (scale^2), but…
On Win10 you need to have enough swap space on an SSD; HDD I/O has totally kneecapped latency, seemingly due to blind usage of NCQ (AHCI driver got replaced from Win7), so it chokes out entirely when combined with the…
Wouldn't code instrumentation be trivially bypassable using an eval construct? esp. something like []["constructor"]["constructor"]("while (true) { }")() Or does Nashorn have a mechanism for forcing the code static?
Windows 10 is borderline unusable due to it (it evicts RAM very aggressively to use as disk cache). Doesn't help that their IO scheduler is completely screwed up too (and they removed the ability to disable NCQ, so disk…
As far as I understand, what's happening is: * There's an old feature which causes POP SS/MOV SS instructions to delay all interrupts until the next instruction has executed, to safely allow changing both SS and SP…
To be fair, Intel docs are so consistently gibberish that it might as well be classified a separate language (similar to english, but only a quarter the information density). In this case it seems they just didn't…
It might still be possible. The JVM and .NET both have their speed annihilated by their awful choice of memory model.
The secret to linear algebra is homogenous coordinates together the exterior algebra. plus matrices sprinkled in. If you use those for everything all your problems simply disappear.
I'm not talking about the fundamentally misguided memory-distributed computing stuff, I mean "improve flexibility enough that you can bolt some additional units on as offload" (address translation in this case would…
It'll change if someone can manage to take the "central" out of the CPU internals. You don't necessarily need software to see anything other than a monolithic core, but having to plumb everything through one central…
Personally I'd predict the opposite (and current) pattern, creating generic chips which can replace many ASICs / less generic chips. If you can produce a chip which can replace 10 other low/medium-volume designs,…
GaAs logic is probably happening at some point, just not yet. All improvements like that which would be incredibly expensive to develop will be held off on until all cheaper options have been exhausted. It does seem to…
I think we're far from the ceiling on CPU performance so far, but we seem to have hit a (micro)architectural dead end. Currently a lot of time and transistors is spent simply shuffling data around the chip, or between…
If they do, whatever issues they're occupied with finding would call for an exorcism.
It essentially is. Even with that crappy autoexposure, she would probably be visible if the resolution and framerate wasn't terrible, and the compression hadn't taken out whatever detail remained.
If you wan't to compare against human "sample rate", it'd be equivalent to at least ~200 FPS (in order to get the same accuracy with a camera). Sure, the signal takes a moment to plumb its way through, but that's…
For reference, VSM/4MSM are a set of shadow mapping techniques that don't suffer from acne, at the cost of suffering from bleeding problems that also need biasing. Shadows are probably one of the places where raytracing…
I'm sure that pile of data will gain intelligence if we stir it hard enough. Any moment now.
It'd help a lot if the grammar was actually readable. Combinations like .* don't visually "read" like a single unit, and then to make everything worse you often need a crazy amount of backslashes. I'm not sure how you…
To attempt to explain (desktop) GPU architecture: you don't just have memory and a bunch of individual cores on a GPU like you would on a CPU. You've got memory, texture sampling units, various other fetch units,…
CS(:GO) would be completely unplayable at any update rate below 50. Especially with the necessary interpolation, you would end up with delays of over 100-200ms+ at an update rate around 10. Most weapons in the game…
It does have a slight advantage over ARM / most other RISC architectures in that the instructions are fairly small, meaning that you can get quite good decoding throughput without going wider. That advantage doesn't get…
While they're certainly the correct way of doing this, named pipes don't provide too many benefits under Win32; other than this little problem and having to assign a port number, of course. They're harder to debug,…
Enemy AI is most certainly the perfectly wrong place to apply ML due to the wide range of possible inputs (scenarios) and being in the utterly wrong complexity class (I mean, it's ostensibly doable with an RNN, but…
Machine learning really doesn't have many uses for games outside of the development cycle (or non-critical gimmicks). If it's exposed to player input - or especially; random input - it absolutely must have robust,…
The idea of drone swarms doesn't go well together with aerodynamics and basic physical intuition. If you shrink an aircraft down, the aerodynamic cross-section (i.e the drag force) scales with the area (scale^2), but…
On Win10 you need to have enough swap space on an SSD; HDD I/O has totally kneecapped latency, seemingly due to blind usage of NCQ (AHCI driver got replaced from Win7), so it chokes out entirely when combined with the…
Wouldn't code instrumentation be trivially bypassable using an eval construct? esp. something like []["constructor"]["constructor"]("while (true) { }")() Or does Nashorn have a mechanism for forcing the code static?
Windows 10 is borderline unusable due to it (it evicts RAM very aggressively to use as disk cache). Doesn't help that their IO scheduler is completely screwed up too (and they removed the ability to disable NCQ, so disk…
As far as I understand, what's happening is: * There's an old feature which causes POP SS/MOV SS instructions to delay all interrupts until the next instruction has executed, to safely allow changing both SS and SP…
To be fair, Intel docs are so consistently gibberish that it might as well be classified a separate language (similar to english, but only a quarter the information density). In this case it seems they just didn't…
It might still be possible. The JVM and .NET both have their speed annihilated by their awful choice of memory model.
The secret to linear algebra is homogenous coordinates together the exterior algebra. plus matrices sprinkled in. If you use those for everything all your problems simply disappear.
I'm not talking about the fundamentally misguided memory-distributed computing stuff, I mean "improve flexibility enough that you can bolt some additional units on as offload" (address translation in this case would…
It'll change if someone can manage to take the "central" out of the CPU internals. You don't necessarily need software to see anything other than a monolithic core, but having to plumb everything through one central…
Personally I'd predict the opposite (and current) pattern, creating generic chips which can replace many ASICs / less generic chips. If you can produce a chip which can replace 10 other low/medium-volume designs,…
GaAs logic is probably happening at some point, just not yet. All improvements like that which would be incredibly expensive to develop will be held off on until all cheaper options have been exhausted. It does seem to…
I think we're far from the ceiling on CPU performance so far, but we seem to have hit a (micro)architectural dead end. Currently a lot of time and transistors is spent simply shuffling data around the chip, or between…
If they do, whatever issues they're occupied with finding would call for an exorcism.
It essentially is. Even with that crappy autoexposure, she would probably be visible if the resolution and framerate wasn't terrible, and the compression hadn't taken out whatever detail remained.
If you wan't to compare against human "sample rate", it'd be equivalent to at least ~200 FPS (in order to get the same accuracy with a camera). Sure, the signal takes a moment to plumb its way through, but that's…
For reference, VSM/4MSM are a set of shadow mapping techniques that don't suffer from acne, at the cost of suffering from bleeding problems that also need biasing. Shadows are probably one of the places where raytracing…
I'm sure that pile of data will gain intelligence if we stir it hard enough. Any moment now.
It'd help a lot if the grammar was actually readable. Combinations like .* don't visually "read" like a single unit, and then to make everything worse you often need a crazy amount of backslashes. I'm not sure how you…
To attempt to explain (desktop) GPU architecture: you don't just have memory and a bunch of individual cores on a GPU like you would on a CPU. You've got memory, texture sampling units, various other fetch units,…
CS(:GO) would be completely unplayable at any update rate below 50. Especially with the necessary interpolation, you would end up with delays of over 100-200ms+ at an update rate around 10. Most weapons in the game…
It does have a slight advantage over ARM / most other RISC architectures in that the instructions are fairly small, meaning that you can get quite good decoding throughput without going wider. That advantage doesn't get…
While they're certainly the correct way of doing this, named pipes don't provide too many benefits under Win32; other than this little problem and having to assign a port number, of course. They're harder to debug,…
Enemy AI is most certainly the perfectly wrong place to apply ML due to the wide range of possible inputs (scenarios) and being in the utterly wrong complexity class (I mean, it's ostensibly doable with an RNN, but…
Machine learning really doesn't have many uses for games outside of the development cycle (or non-critical gimmicks). If it's exposed to player input - or especially; random input - it absolutely must have robust,…