After reading this paper a bit more it seems that the it focuses on simple scenes and simple materials only, which a bit unfortunate. This is exactly where ray reordering overhead is going to be the most problematic.…
> A better strategy is to shoot, sort, and repeat Do we have good sorting strategy whose costs are amortized yet? Meister 2020 (https://meistdan.github.io/publications/raysorting/paper.pdf) shows that the hard part is…
After reading this paper a bit more it seems that the it focuses on simple scenes and simple materials only, which a bit unfortunate. This is exactly where ray reordering overhead is going to be the most problematic.…
> A better strategy is to shoot, sort, and repeat Do we have good sorting strategy whose costs are amortized yet? Meister 2020 (https://meistdan.github.io/publications/raysorting/paper.pdf) shows that the hard part is…