"Did you realise that no matter the outcome, everyone who picks red can never die? Let's all pick red and not die!" Seems pretty easy to me.
Just below the screenshot.
Regarding the implementation of this, I am surprised by the use of the least significant bits of the local ref count to hold what are essentially flags telling whether the reference is immortal or deferred. This sounds…
There is a variant of this attack for Apple Lightning USB cables. It is featured in the article you linked.
> Would be happy to hear if you have suggestions for that :) I would just make sure everything uses simple parameters. The "Making Waves" puzzle is easy to figure out by trial and error, because the values to guess are…
I just finished solving the puzzles. Overall I really enjoyed the game. The only thing I did not like was that for certain puzzles, such as the Ying-Yang one, coming up with an idea that will solve the puzzle is quite…
"Did you realise that no matter the outcome, everyone who picks red can never die? Let's all pick red and not die!" Seems pretty easy to me.
Just below the screenshot.
Regarding the implementation of this, I am surprised by the use of the least significant bits of the local ref count to hold what are essentially flags telling whether the reference is immortal or deferred. This sounds…
There is a variant of this attack for Apple Lightning USB cables. It is featured in the article you linked.
> Would be happy to hear if you have suggestions for that :) I would just make sure everything uses simple parameters. The "Making Waves" puzzle is easy to figure out by trial and error, because the values to guess are…
I just finished solving the puzzles. Overall I really enjoyed the game. The only thing I did not like was that for certain puzzles, such as the Ying-Yang one, coming up with an idea that will solve the puzzle is quite…