As most of the heavy lifting in Embergen is done on the GPU via shading languages the main benefit in using Odin isn't necessarily anything to do with memory control compared to the usefulness of its remaining feature…
It's definitely a typo. Conceptually I prefer looking at them as a % b = a - trunc(a / b) * b a %% b = a - floor(a / b) * b The latter is even used as % in languages such as Python, which further compounds any…
As most of the heavy lifting in Embergen is done on the GPU via shading languages the main benefit in using Odin isn't necessarily anything to do with memory control compared to the usefulness of its remaining feature…
It's definitely a typo. Conceptually I prefer looking at them as a % b = a - trunc(a / b) * b a %% b = a - floor(a / b) * b The latter is even used as % in languages such as Python, which further compounds any…