We dabbled in heat-resistant walls with Asbestos and didn't turn out too well for our health.
I prefer Immutables for code generation. Lombok tends to interfere with Eclipse' code evaluations (last time I used it, it kept interfering with searching for a generated method's usage in your code base) and tends to…
Any company that decides to stick its toe into content moderation has a job that is, IMO, completely impossible and will receive backlash no matter what they do. Moderating content in a manner they find acceptable is…
I would try out Immutables before Lombok. It generates code using the standard annotation processor instead of modifying OpenJDK's AST tree.
On the opposite spectrum of simple exploits by jumping, we have Tribes. In the original game, people quickly realized you can exploit the physics engine by jumping, allowing you to quickly traverse the terrain. It…
We dabbled in heat-resistant walls with Asbestos and didn't turn out too well for our health.
I prefer Immutables for code generation. Lombok tends to interfere with Eclipse' code evaluations (last time I used it, it kept interfering with searching for a generated method's usage in your code base) and tends to…
Any company that decides to stick its toe into content moderation has a job that is, IMO, completely impossible and will receive backlash no matter what they do. Moderating content in a manner they find acceptable is…
I would try out Immutables before Lombok. It generates code using the standard annotation processor instead of modifying OpenJDK's AST tree.
On the opposite spectrum of simple exploits by jumping, we have Tribes. In the original game, people quickly realized you can exploit the physics engine by jumping, allowing you to quickly traverse the terrain. It…