C64 Basic did have integers. A floating point A$ string A% int as you would expect ints are quicker.
I can't speak for other MUDs, but discworld peaked in 2002-2003, 200 players and a queue of about 20 people waiting to get in wasn't unusual. these days it's more in the 40-70 people range.
sounds more like the reverse to me, movement away from denser areas (less space), so like water leaking out of a container.
Sometimes there is nothing you can do when there is an error, in that case there is no point in adding several layers of error forwarding until you ignore it somewhere higher up.
I think AI could be useful in MUD clients, to show a picture of where the player is, and in the future that might even be a moving picture showing the combat moves.
That's similar to what Discworld MUD ran on back then, although that needed frequent MUD reboots to keep the MUD and server somewhat useable (every 45 minutes or so). Today it is on a 8GB VM and only reboots for bigger…
no, there has not been a single run of shor for even the number 6 as far as I know, in the link you give apendix A shows they did not in fact use the 5 bits needed for factoring 21. Every experiment I know about used…
you mean like soylent green?
sounds like they made an OS without noticing that they did that :D
C64 Basic did have integers. A floating point A$ string A% int as you would expect ints are quicker.
I can't speak for other MUDs, but discworld peaked in 2002-2003, 200 players and a queue of about 20 people waiting to get in wasn't unusual. these days it's more in the 40-70 people range.
sounds more like the reverse to me, movement away from denser areas (less space), so like water leaking out of a container.
Sometimes there is nothing you can do when there is an error, in that case there is no point in adding several layers of error forwarding until you ignore it somewhere higher up.
I think AI could be useful in MUD clients, to show a picture of where the player is, and in the future that might even be a moving picture showing the combat moves.
That's similar to what Discworld MUD ran on back then, although that needed frequent MUD reboots to keep the MUD and server somewhat useable (every 45 minutes or so). Today it is on a 8GB VM and only reboots for bigger…
no, there has not been a single run of shor for even the number 6 as far as I know, in the link you give apendix A shows they did not in fact use the 5 bits needed for factoring 21. Every experiment I know about used…
you mean like soylent green?
sounds like they made an OS without noticing that they did that :D