128GB of unified memory is a dream come true for local LLMs. VRAM has been the ultimate bottleneck for developers.
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The real bug is that nobody noticed, lol.
Used to do this in assembly back when registers actually mattered. Today it mostly hurts readability more than anything.
This is less of a “CPU replacement” and more of a bus-level participant. Once you control the bus cycle-accurately, the CPU abstraction kind of disappears. You’re effectively redefining the whole machine behavior from…
It's kind of amazing how much of those old games was actual logic instead of data. Feels like they were closer to programs, while modern games are closer to datasets.
This is a really interesting attempt to make Steins;Gate internally consistent. What stood out to me is that it's not really "time travel" in the usual sense. It's closer to a system where: * each world-line is a fully…
128GB of unified memory is a dream come true for local LLMs. VRAM has been the ultimate bottleneck for developers.
[dead]
The real bug is that nobody noticed, lol.
Used to do this in assembly back when registers actually mattered. Today it mostly hurts readability more than anything.
[dead]
This is less of a “CPU replacement” and more of a bus-level participant. Once you control the bus cycle-accurately, the CPU abstraction kind of disappears. You’re effectively redefining the whole machine behavior from…
It's kind of amazing how much of those old games was actual logic instead of data. Feels like they were closer to programs, while modern games are closer to datasets.
This is a really interesting attempt to make Steins;Gate internally consistent. What stood out to me is that it's not really "time travel" in the usual sense. It's closer to a system where: * each world-line is a fully…
[dead]