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I like that your go-to for prog rock is "Eye in the Sky." I really can't fault it; my first thought was that technically Yes is more iconic of the genre, but it's probably less-known by younger people; if only for the…
To be fair, if they said "ya" they're probably in Scandanavia...
The thing does seem awesome, except I don't see any mention of: 1. Hardware sprites (except in Wikipedia in regard to one TI chipset) 2. Redefinable character sets 3. Fine scrolling 4. Mixed graphics modes These are…
It was also fun. The "Reveal" icon is a guy who opens his trenchcoat when you roll over it. Missing the late Peter Warner, designer. Fun historical note: When Steve Jobs flew the Shake team up to Cupertino, he came to…
No. Some of the retiming stuff that was added to Shake later was also added to Motion/FCP. But the whole point of Motion was to leverage GPU power to produce swoopy, polished-looking motion graphics with minimal…
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I like that your go-to for prog rock is "Eye in the Sky." I really can't fault it; my first thought was that technically Yes is more iconic of the genre, but it's probably less-known by younger people; if only for the…
To be fair, if they said "ya" they're probably in Scandanavia...
[flagged]
The thing does seem awesome, except I don't see any mention of: 1. Hardware sprites (except in Wikipedia in regard to one TI chipset) 2. Redefinable character sets 3. Fine scrolling 4. Mixed graphics modes These are…
[dead]
[dead]
It was also fun. The "Reveal" icon is a guy who opens his trenchcoat when you roll over it. Missing the late Peter Warner, designer. Fun historical note: When Steve Jobs flew the Shake team up to Cupertino, he came to…
No. Some of the retiming stuff that was added to Shake later was also added to Motion/FCP. But the whole point of Motion was to leverage GPU power to produce swoopy, polished-looking motion graphics with minimal…