Nah just some early adopters who found this post because it was shared on the 10x Twitter and Discord after it made the HN homepage. I don't know why none of us had accounts before, it may have something to do with the…
This got me curious, so I gave it a try. It opens instantly (as always) and parsing the complete codebase in the background took about two minutes. After that everything is practically instant and there is no problem…
Yes it is using its own parsing engine. The developer is prioritizing the most common language features but also constantly working on adding more edge cases as people run into them. The parser is designed to do a…
The monthly cost is for supporters and to get priority support on Discord (absolutely worth it IMO given how fast the dev responds to issues and requests). AFAIK the final pricing model for the release is not decided…
Yes, with some minor limitations as it receives much less testing. I was using 10x with The Machinery (RIP) for some time and the developer was super responsive fixing any C-specific issues (and even added some TM…
What got me into 10x is actually how similar the default setup is to Visual Assist (including default shortcuts). And since it supports Visual Studio solutions, 10x will just work out of the box with any Unreal project…
Nah just some early adopters who found this post because it was shared on the 10x Twitter and Discord after it made the HN homepage. I don't know why none of us had accounts before, it may have something to do with the…
This got me curious, so I gave it a try. It opens instantly (as always) and parsing the complete codebase in the background took about two minutes. After that everything is practically instant and there is no problem…
Yes it is using its own parsing engine. The developer is prioritizing the most common language features but also constantly working on adding more edge cases as people run into them. The parser is designed to do a…
The monthly cost is for supporters and to get priority support on Discord (absolutely worth it IMO given how fast the dev responds to issues and requests). AFAIK the final pricing model for the release is not decided…
Yes, with some minor limitations as it receives much less testing. I was using 10x with The Machinery (RIP) for some time and the developer was super responsive fixing any C-specific issues (and even added some TM…
What got me into 10x is actually how similar the default setup is to Visual Assist (including default shortcuts). And since it supports Visual Studio solutions, 10x will just work out of the box with any Unreal project…