Just for the records, Grothendieck maybe "disappeared", but he also died a couple of months ago, it was all over the press...
Why is an account needed for the demo??? That turned me off enough to give up. I am tired of having to create an account for everything and anything - and it makes managing passwords harder, or promotes using weaker…
IMHO, he doesn't have the technique to handle 80 lbs.
I wouldn't worry about his bow weight. The trajectory of his arrow on one of outdoor shots show he is not even shooting 30 lbs. You can hold that as long as you want.
IMHO, he is shooting a bow that's too light for hunting or fighting. I'd say he shoots below 30 pounds, which works for what he does, but nothing else.
Concur. Besides, he is probably shooting less than 30 lbs which is enough for his stunts, when you want to be shooting 70-80 lbs for hunting. Given his technique, I'd like to see him pull that. As for "war", I've seen…
Yes the arrow is slow, because the bows are not heavy, probably in the 25-30 lbs range.
From the trajectory of one of his outdoor shots, IMHO, he shoots 25-30 lbs.
He seems to be shooting a very light bow, from the trajectory of his arrow in one of the outdoor shots, and his technique probably wouldn't work very long for a heavier bow or more arrows, because he doesn't seem to be…
Maybe that's too short sighted. Constantly rewriting code has a big cost. A huge cost actually. I see it at my work everyday: there is a pervasive (fashionable?) attitude that no code lives more than 3 years, and we…
I don't understand: I thought that flexbility and abstraction went together, rather than against each other.
Or failure to generalize might hide a failure to abstract out properly.
Weird. To make software more generic, I usually reduce the number of assumptions and edge case handling that goes in the APIs. If you start adding options to handle more cases, that's just not "generic". But in any…
The author is missing maybe the following point: when there will be multiple objects that need to move, and some of the move methods will require state, then it will be nice to encapsulate the state within objects,…
Just for the records, Grothendieck maybe "disappeared", but he also died a couple of months ago, it was all over the press...
Why is an account needed for the demo??? That turned me off enough to give up. I am tired of having to create an account for everything and anything - and it makes managing passwords harder, or promotes using weaker…
IMHO, he doesn't have the technique to handle 80 lbs.
I wouldn't worry about his bow weight. The trajectory of his arrow on one of outdoor shots show he is not even shooting 30 lbs. You can hold that as long as you want.
IMHO, he is shooting a bow that's too light for hunting or fighting. I'd say he shoots below 30 pounds, which works for what he does, but nothing else.
Concur. Besides, he is probably shooting less than 30 lbs which is enough for his stunts, when you want to be shooting 70-80 lbs for hunting. Given his technique, I'd like to see him pull that. As for "war", I've seen…
Yes the arrow is slow, because the bows are not heavy, probably in the 25-30 lbs range.
From the trajectory of one of his outdoor shots, IMHO, he shoots 25-30 lbs.
He seems to be shooting a very light bow, from the trajectory of his arrow in one of the outdoor shots, and his technique probably wouldn't work very long for a heavier bow or more arrows, because he doesn't seem to be…
Maybe that's too short sighted. Constantly rewriting code has a big cost. A huge cost actually. I see it at my work everyday: there is a pervasive (fashionable?) attitude that no code lives more than 3 years, and we…
I don't understand: I thought that flexbility and abstraction went together, rather than against each other.
Or failure to generalize might hide a failure to abstract out properly.
Weird. To make software more generic, I usually reduce the number of assumptions and edge case handling that goes in the APIs. If you start adding options to handle more cases, that's just not "generic". But in any…
The author is missing maybe the following point: when there will be multiple objects that need to move, and some of the move methods will require state, then it will be nice to encapsulate the state within objects,…