1 terabyte sounds like an outlier, but typically texture maps are used as inputs to shading calculations. So it's not uncommon for hero assets in large-scale VFX movies to have more than 10 different sets of texture…
1 terabyte sounds like an outlier, but typically texture maps are used as inputs to shading calculations. So it's not uncommon for hero assets in large-scale VFX movies to have more than 10 different sets of texture…