A lot of the gameplay, AI, etc was far more simplistic. Descent for instance is quite barren.
True but games also added client side hit prediction which the Quake engine games never did. As late as Quake 3 if you were using a railgun you would have to lead your shots. There was the ZeroPing mod for UT then Valve…
A lot of the gameplay, AI, etc was far more simplistic. Descent for instance is quite barren.
True but games also added client side hit prediction which the Quake engine games never did. As late as Quake 3 if you were using a railgun you would have to lead your shots. There was the ZeroPing mod for UT then Valve…