Just to add a slight correction here, support for the wasm component model wasn't added in the target I wrote
Then why make the original comment? :')
I mean what else would you expect when C is ported directly to Rust? Rust programs typically aren't written anything like C programs are.
Gleam reserved a handful of keywords in 1.0 (including echo), so it isn't a new keyword.
Just to add a slight correction here, support for the wasm component model wasn't added in the target I wrote
Then why make the original comment? :')
I mean what else would you expect when C is ported directly to Rust? Rust programs typically aren't written anything like C programs are.
Gleam reserved a handful of keywords in 1.0 (including echo), so it isn't a new keyword.