aaronareed
- Karma
- 114
- Created
- November 14, 2019 (6y ago)
- Submissions
- 0
Writer and game designer in Santa Cruz, California.
- 50 Years of Text Games: Inform 7 and “Violet” (if50.substack.com)
- 50 Years of Text Games: “Shades of Doom”, a FPS by and for the Blind (if50.substack.com)
- 50 Years of Text Games: early VR text experiment “Screen” (2002) (if50.substack.com)
- 50 Years of Text Games: “The Beast” (2001) (if50.substack.com)
- 50 Years of Text Games: Emily Short's “Galatea” (if50.substack.com)
- 50 Years of Text Games – Photopia (1998) (if50.substack.com)
- 50 Years of Text Games: Andrew Plotkin's “So Far” (1996) (if50.substack.com)
- 50 Years of Text Games – The Groundbreaking Hypertext “Patchwork Girl” (if50.substack.com)
- 1994: The Playground (if50.substack.com)
- Monster Island (1989): Play-by-mail gaming on “50 Years of Text Games” (if50.substack.com)
- 1988: P.R.E.S.T.A.V.B.A. (if50.substack.com)
- Were gamers in 1987 ready for an interactive romance? (if50.substack.com)
- Uncle Roger, an early hypertext fiction, posted to The WELL in 1986 (if50.substack.com)
- Four decades before AI Dungeon, a game where you could type whatever you wanted (if50.substack.com)