not similar, but more like jupyter https://duckdb.org/docs/stable/core_extensions/ui
I previously used a raspberry pi as a development companion to my ipad, now it's an Android phone. Full linux distro (via termux proot along with its limitations) to edit compile run on the go for…
While mignt not agreeing with all the reasons mentioned, verifying signature for every resource access is cpu intensive (your commercial compute provider would love you though). Comparing session id to a map is cheap.…
Interesting points, thanks > Would need to see what the implementation actually looked like and how it was worked on Examples are but not limited to Simulink, Rhapsody, Unreal Blueprint, QT SCXML >The graphs may look…
What do you think about hierarchical state machine [1] ? >Has it already been through state X? Like everything else, logging >Will it come back to this state in the future? Mentioned in the comment before, there is a…
Need to watch out for update failure, some sort of transaction management/atomic commit[2] such that if one update fails, other updated dbs should rollback. 1. https://en.wikipedia.org/wiki/Atomic_commit
Wicked stuff, looks like an excellent candidate for matrix synapse front end
I like how you use gravity as an example. Using the quote logic, Apollo project comes to my mind ;-)
Inkandswitch is also working on similar problem https://news.ycombinator.com/item?id=19804478
Sharing state is what actor model tries to eliminate, it has a very strong locality concept. Singleton in OOP (which you have to implement atomic and thread safety often by yourself) can be easily implemented as an…
If you mean by return value like function call, actor actually can send reply message back to the caller provided the called actor knows the caller address
Yes they are, atom is in isolation, cell has membrane, we have a body we have isolation and encapsulation in physics/chemistry/biology. In actor model message passing is interaction. Since you mentioned game, check out…
It should be, please have a look at http://scion.scxml.io/tutorials/fundamentals It is a pretty faithful implementation of SCXML in js
It is ahead of its time and we are getting closer, one example, please check out UE4 Blueprint visualizing animation states at https://docs.unrealengine.com/en-US/Engine/Animation/StateMa...
not similar, but more like jupyter https://duckdb.org/docs/stable/core_extensions/ui
I previously used a raspberry pi as a development companion to my ipad, now it's an Android phone. Full linux distro (via termux proot along with its limitations) to edit compile run on the go for…
While mignt not agreeing with all the reasons mentioned, verifying signature for every resource access is cpu intensive (your commercial compute provider would love you though). Comparing session id to a map is cheap.…
Interesting points, thanks > Would need to see what the implementation actually looked like and how it was worked on Examples are but not limited to Simulink, Rhapsody, Unreal Blueprint, QT SCXML >The graphs may look…
What do you think about hierarchical state machine [1] ? >Has it already been through state X? Like everything else, logging >Will it come back to this state in the future? Mentioned in the comment before, there is a…
Need to watch out for update failure, some sort of transaction management/atomic commit[2] such that if one update fails, other updated dbs should rollback. 1. https://en.wikipedia.org/wiki/Atomic_commit
Wicked stuff, looks like an excellent candidate for matrix synapse front end
I like how you use gravity as an example. Using the quote logic, Apollo project comes to my mind ;-)
Inkandswitch is also working on similar problem https://news.ycombinator.com/item?id=19804478
Sharing state is what actor model tries to eliminate, it has a very strong locality concept. Singleton in OOP (which you have to implement atomic and thread safety often by yourself) can be easily implemented as an…
If you mean by return value like function call, actor actually can send reply message back to the caller provided the called actor knows the caller address
Yes they are, atom is in isolation, cell has membrane, we have a body we have isolation and encapsulation in physics/chemistry/biology. In actor model message passing is interaction. Since you mentioned game, check out…
It should be, please have a look at http://scion.scxml.io/tutorials/fundamentals It is a pretty faithful implementation of SCXML in js
It is ahead of its time and we are getting closer, one example, please check out UE4 Blueprint visualizing animation states at https://docs.unrealengine.com/en-US/Engine/Animation/StateMa...