Games are all I've worked on for over a decade. See my other comments.
I think if you have a 50 field data object, and you have cases where you transmit only 5 of those fields, the problem is your data modelling, not the serialization library.
"In any case, the fact is that there are lots of real servers out there that are CPU bound and spend double-digit percentages of their time encoding and decoding Protobufs." Having written two such servers (C++, fully…
Games are all I've worked on for over a decade. See my other comments.
I think if you have a 50 field data object, and you have cases where you transmit only 5 of those fields, the problem is your data modelling, not the serialization library.
"In any case, the fact is that there are lots of real servers out there that are CPU bound and spend double-digit percentages of their time encoding and decoding Protobufs." Having written two such servers (C++, fully…