ajmmertens
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- How to build fast hierarchies for game objects using data oriented design (ajmmertens.medium.com)
- Building an ECS #3: Storage in Pictures (ajmmertens.medium.com)
- Entity Component Systems: Fron Tool to Paradigm (ajmmertens.medium.com)
- Easy C/C++ reflection library without RTTI (github.com)
- Why Storing State Machines in ECS is a bad idea (reddit.com)
- Why vanilla ECS is not enough (medium.com)
- Show HN: I just created a new language called Y (github.com)