Thanks for clarifying. It was unclear to me what they meant by "topologically equivalent". In other words, I didn't see what the problem was...
Another human analogy could be: you take a photo from every art show and museum, and use those for reference as you paint.
I'm not an expert, but in my experience working with CUDA/OpenCL/OpenGL, GPU latency usually comes down to data transfer and reduction operations (like max or sum). If you are okay with some kind of double-buffering,…
I see, yes I usually resort to this when I can't build it myself.
Thank you for your suggestions
Can you suggest where those artifacts should be stored? I often have projects that require third party libraries, and perhaps I change or upgrade the version of the library I use during the history of my project. I…
You need to also count "points at infinity" in the "projective" plane. So the "projectivized" equations are actually X^2 + Y^2 = 1Z, and X^2 + Y^2 = 4Z. The intuition is similar to how 2 parallel lines will meet at the…
I was thinking of the Riemann curvature tensor which is just some measure of curvature at each point. If the bug were at some point of S^2 he would notice the curvature. Of course, this is assuming S^2 is getting its…
If the bug were truly mathematical, he would notice the curvature of S^1 and S^2 without walking around (since curvature is defined at each point), but that is obviously very pedantic of me and shows why I wouldn't…
Thanks for clarifying. It was unclear to me what they meant by "topologically equivalent". In other words, I didn't see what the problem was...
Another human analogy could be: you take a photo from every art show and museum, and use those for reference as you paint.
I'm not an expert, but in my experience working with CUDA/OpenCL/OpenGL, GPU latency usually comes down to data transfer and reduction operations (like max or sum). If you are okay with some kind of double-buffering,…
I see, yes I usually resort to this when I can't build it myself.
Thank you for your suggestions
Can you suggest where those artifacts should be stored? I often have projects that require third party libraries, and perhaps I change or upgrade the version of the library I use during the history of my project. I…
You need to also count "points at infinity" in the "projective" plane. So the "projectivized" equations are actually X^2 + Y^2 = 1Z, and X^2 + Y^2 = 4Z. The intuition is similar to how 2 parallel lines will meet at the…
I was thinking of the Riemann curvature tensor which is just some measure of curvature at each point. If the bug were at some point of S^2 he would notice the curvature. Of course, this is assuming S^2 is getting its…
If the bug were truly mathematical, he would notice the curvature of S^1 and S^2 without walking around (since curvature is defined at each point), but that is obviously very pedantic of me and shows why I wouldn't…