I actually have a write-up 80% written. I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.
I don't think there's anything I can do about that -- short of using JavaScript, which kinda defeats the purpose. Basically, every time you move the cursor, the browser checks to see if you triggered a new hover state.…
Mainly because I'm trying to fake 'collision detection' by using CSS hover. You could almost describe it as more of a 'controlled animation' than a game. CSS isn't designed for this kind of thing, so we have to work…
I actually have a write-up 80% written. I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.
I don't think there's anything I can do about that -- short of using JavaScript, which kinda defeats the purpose. Basically, every time you move the cursor, the browser checks to see if you triggered a new hover state.…
Mainly because I'm trying to fake 'collision detection' by using CSS hover. You could almost describe it as more of a 'controlled animation' than a game. CSS isn't designed for this kind of thing, so we have to work…