I actually have a write-up 80% written. I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.
At the moment, no. Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take. I originally built the thing just as an interesting animation, and one of the…
I don't think there's anything I can do about that -- short of using JavaScript, which kinda defeats the purpose. Basically, every time you move the cursor, the browser checks to see if you triggered a new hover state.…
Mainly because I'm trying to fake 'collision detection' by using CSS hover. You could almost describe it as more of a 'controlled animation' than a game. CSS isn't designed for this kind of thing, so we have to work…
Hey guys. Thanks for the feedback. It's very much a work-in-progress and I was surprised to find it here. It's certainly 'Chrome-centric' at the moment -- but I don't think there's any reason it shouldn't eventually…
I actually have a write-up 80% written. I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.
At the moment, no. Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take. I originally built the thing just as an interesting animation, and one of the…
I don't think there's anything I can do about that -- short of using JavaScript, which kinda defeats the purpose. Basically, every time you move the cursor, the browser checks to see if you triggered a new hover state.…
Mainly because I'm trying to fake 'collision detection' by using CSS hover. You could almost describe it as more of a 'controlled animation' than a game. CSS isn't designed for this kind of thing, so we have to work…
Hey guys. Thanks for the feedback. It's very much a work-in-progress and I was surprised to find it here. It's certainly 'Chrome-centric' at the moment -- but I don't think there's any reason it shouldn't eventually…