I got it down to 1.03MB by just switching the png to palette encoding mode.
Strong suggestion, do not run game servers in docker containers
BYOND/Space Station 13 is built upon this model. Sprite sheets are png with ztxt blocks with meta/frame info and a list of drawing operations to be done to construct vsprites based on any runtime server side operations…
I remember playing with megahal eggdrop bots. This was one of my first forays into modifying c code, trying to figure out why 350mb seemed to be the biggest brain size (32 bit memory limits and requiring a contiguous…
I'm in this comment and I don't like it. More seriously I picked php because it lets me get away without having to strictly define anything and just get away with fuzzy logic. I want to jump on the bed god damn it!
Location: Seattle Remote: Please. Willing to relocate: maybe, but only to places super friendly to trans women. (safe cities inside unsafe states are not a good fit.) Technologies: Php, Ansible, HaProxy, Python3…
I got it down to 1.03MB by just switching the png to palette encoding mode.
Strong suggestion, do not run game servers in docker containers
BYOND/Space Station 13 is built upon this model. Sprite sheets are png with ztxt blocks with meta/frame info and a list of drawing operations to be done to construct vsprites based on any runtime server side operations…
I remember playing with megahal eggdrop bots. This was one of my first forays into modifying c code, trying to figure out why 350mb seemed to be the biggest brain size (32 bit memory limits and requiring a contiguous…
I'm in this comment and I don't like it. More seriously I picked php because it lets me get away without having to strictly define anything and just get away with fuzzy logic. I want to jump on the bed god damn it!
Location: Seattle Remote: Please. Willing to relocate: maybe, but only to places super friendly to trans women. (safe cities inside unsafe states are not a good fit.) Technologies: Php, Ansible, HaProxy, Python3…