I definitely got a sense of something like that while visiting earlier this year. It's a place where things are working as they should, at least on the surface, so there isn't much to complain about, but it's also built…
Civ Revolution is the "streamlined" version of the game for consoles. It's a good introduction to the series as a whole and a joy to play in shorter sessions. (I haven't tried its followup) Of the mainline series, 1-4…
Likewise, an argument can be made that developers should reach for Excel more often, because Excel is what the business world knows and uses. We have so many great, specialized tools. But the act of development often…
The problem with making guesses about any of the technical decisions is that this is a software project with hundreds of people in multiple studios. There are no design efficiencies to be had here: somewhere within…
When the skill gap is too large and the junior is too inexperienced(and with school projects we're talking about a skill gap that could be "my first day ever programming" versus "2000+ hours over a few years") there…
I mean, there are still plenty of folks playing games with obscure puzzle solutions and little design for accessibility. It's just that they've moved to different venues for them, like ARGs.
You don't necessarily have to convince the manager, given a few prerequisites: it's possible to get at the code and build it locally, and you're willing to go around the team and do testing on your local machine. Not an…
I definitely got a sense of something like that while visiting earlier this year. It's a place where things are working as they should, at least on the surface, so there isn't much to complain about, but it's also built…
Civ Revolution is the "streamlined" version of the game for consoles. It's a good introduction to the series as a whole and a joy to play in shorter sessions. (I haven't tried its followup) Of the mainline series, 1-4…
Likewise, an argument can be made that developers should reach for Excel more often, because Excel is what the business world knows and uses. We have so many great, specialized tools. But the act of development often…
The problem with making guesses about any of the technical decisions is that this is a software project with hundreds of people in multiple studios. There are no design efficiencies to be had here: somewhere within…
When the skill gap is too large and the junior is too inexperienced(and with school projects we're talking about a skill gap that could be "my first day ever programming" versus "2000+ hours over a few years") there…
I mean, there are still plenty of folks playing games with obscure puzzle solutions and little design for accessibility. It's just that they've moved to different venues for them, like ARGs.
You don't necessarily have to convince the manager, given a few prerequisites: it's possible to get at the code and build it locally, and you're willing to go around the team and do testing on your local machine. Not an…