agreed. and the setup for this tool in particular looks… complicated and annoying, at least at first glance for myself, if i want a shell script to be _portable_ i just write it in POSIX sh and try to be smart about…
yeah honestly looking at the (frustratingly small amount of) info i've been able to find it seems like the godot folks are behaving pretty reasonably, and this drama is like most drama—needlessly inflated.
> It calls the first Perfect Output; a feature designed to remove unwanted elements before printing and to optimize printouts. I think "perfect output" would be to reproduce the input on paper as precisely as real-world…
agreed. and the setup for this tool in particular looks… complicated and annoying, at least at first glance for myself, if i want a shell script to be _portable_ i just write it in POSIX sh and try to be smart about…
yeah honestly looking at the (frustratingly small amount of) info i've been able to find it seems like the godot folks are behaving pretty reasonably, and this drama is like most drama—needlessly inflated.
> It calls the first Perfect Output; a feature designed to remove unwanted elements before printing and to optimize printouts. I think "perfect output" would be to reproduce the input on paper as precisely as real-world…