It's more like in that analogy, the LLM is the gamer, instantiated as agent within a given game. And the virtual world of GTA 6 is actually your codebase/env, the cops chasing are the bugs/angry customers, etc. The…
I think "harness" is a thing, the code/binary, and "agent" is a process, an instantiated run of that code/binary with a given LLM/env, etc. So its like, "GTA 6" as the disc vs. the specific game you're in the middle of…
Yeah, the combo of hidden telemetry and other shenanigans along with general code bloat and other tradeoffs among the handful of available OSS harness options are what convinced us it was worth writing a new harness…
a new agent/harness, mu. not ready yet but hope to let people play with it ~soon. its got very few novel ideas, but attempts to do the existing good ideas reasonably well and be as minimalist and composable and…
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It's more like in that analogy, the LLM is the gamer, instantiated as agent within a given game. And the virtual world of GTA 6 is actually your codebase/env, the cops chasing are the bugs/angry customers, etc. The…
I think "harness" is a thing, the code/binary, and "agent" is a process, an instantiated run of that code/binary with a given LLM/env, etc. So its like, "GTA 6" as the disc vs. the specific game you're in the middle of…
Yeah, the combo of hidden telemetry and other shenanigans along with general code bloat and other tradeoffs among the handful of available OSS harness options are what convinced us it was worth writing a new harness…
a new agent/harness, mu. not ready yet but hope to let people play with it ~soon. its got very few novel ideas, but attempts to do the existing good ideas reasonably well and be as minimalist and composable and…
[dead]