What device and browser were you using?
Each layer is a loop, but the offsets and number of layers helps hide the repetitions
Welcome to my second least favorite programming headache (after time zones) that I run into annoyingly often: paginating through time with 'now' being the starting page. You're navigating left because it's a previous…
Yep- of the three of us, one is a professional developer (me), one is a professional experiential designer/artist, and one is a professional writer with a great music talent- the perfect combination for a project like…
I started with canvas, but a big part of the project was making sure my artist brother would be able to easily position elements, create animations, adjust the layers, and build the scenes. The Unity editor is great for…
1. Everything non-apple has managed to handle the project without any problems, but getting it working on iPhones was a small nightmare- silent loading fails, web assembly not loading, endless hangs initializing the…
Project dev here if anyone has any questions- on a technical side, the app is built with Unity WebGL wrapped in a vue.js wrapper. The JS side handles pulling the live data from the server and determines the best Unity…
I debated between smooth scrolling and a more accurate pixel style, but the parallax effect without smoothing made everything really jarring :(
What device and browser were you using?
Each layer is a loop, but the offsets and number of layers helps hide the repetitions
Welcome to my second least favorite programming headache (after time zones) that I run into annoyingly often: paginating through time with 'now' being the starting page. You're navigating left because it's a previous…
Yep- of the three of us, one is a professional developer (me), one is a professional experiential designer/artist, and one is a professional writer with a great music talent- the perfect combination for a project like…
I started with canvas, but a big part of the project was making sure my artist brother would be able to easily position elements, create animations, adjust the layers, and build the scenes. The Unity editor is great for…
1. Everything non-apple has managed to handle the project without any problems, but getting it working on iPhones was a small nightmare- silent loading fails, web assembly not loading, endless hangs initializing the…
Project dev here if anyone has any questions- on a technical side, the app is built with Unity WebGL wrapped in a vue.js wrapper. The JS side handles pulling the live data from the server and determines the best Unity…
I debated between smooth scrolling and a more accurate pixel style, but the parallax effect without smoothing made everything really jarring :(