It will be documented well eventually. But I've been deep in the other commissions since then. It hasn't been a priority until this article gave it some exposure.
It was prototyped on MPF. But I later refactored and used a more direct API for the P3-ROC. Because these games are nothing like typical pinball. And because I'm allergic to frameworks. The direct API isn't public but I…
It's also the heaviest pinball game in the world. ¯\_(ツ)_/¯
To be fair, the playfields are pretty simple. But it's also my very first game. And it's nuts. I feel pretty happy about how it's worked out.
It was hard for the journalist to summarize without getting too wordy. Here's how it works. The game starts and scores like normal pinball. Each playfield also produces a resource [corn|carpentry|medicine|shoes|water]…
Electromechanical as opposed to video, not meaning 'no computers'.
The individual playfields aren't very complicated compared to typical pinball. But all of the elements together makes for a lot of logic, channels, and code.
The game works fine, actually. It's getting played every day. I just spent so long getting it working that I never got good documentation. I have, like, a thousand photos of solder joints, pinout labels, the moment when…
It will be documented well eventually. But I've been deep in the other commissions since then. It hasn't been a priority until this article gave it some exposure.
It was prototyped on MPF. But I later refactored and used a more direct API for the P3-ROC. Because these games are nothing like typical pinball. And because I'm allergic to frameworks. The direct API isn't public but I…
It's also the heaviest pinball game in the world. ¯\_(ツ)_/¯
To be fair, the playfields are pretty simple. But it's also my very first game. And it's nuts. I feel pretty happy about how it's worked out.
It was hard for the journalist to summarize without getting too wordy. Here's how it works. The game starts and scores like normal pinball. Each playfield also produces a resource [corn|carpentry|medicine|shoes|water]…
Electromechanical as opposed to video, not meaning 'no computers'.
The individual playfields aren't very complicated compared to typical pinball. But all of the elements together makes for a lot of logic, channels, and code.
The game works fine, actually. It's getting played every day. I just spent so long getting it working that I never got good documentation. I have, like, a thousand photos of solder joints, pinout labels, the moment when…