It's a good point if you don't think that you _can_ develop feature-rich software and still keep the interface nice and easy. It's an excuse if you believe that you _can_... I think you need to walk the line on this…
Let me be the devil's advocate for a moment. Adding features is hard work, risky, expensive, and sometimes counterproductive (!). It's hard work, because you need to change an existing, working piece of software with…
Hi, this approach was tried by Gnome's Nautilus for a while, a few years back... and it failed miserably. It feels to me like a bad excuse for not designing a good UI in the first place... Tony Mobily…
I am not so sure. It's easy to write a program that is easy to use and has very few features. It's very easy to bloat a program with so many UI elements that it becomes unusable. On the other hand, it's _very_ hard to…
Thank you for your ind words! Yes, we do develop Apollo actively. It's definitely a lot of work! Tony Mobily http://www.apollohq.com
It's a good point if you don't think that you _can_ develop feature-rich software and still keep the interface nice and easy. It's an excuse if you believe that you _can_... I think you need to walk the line on this…
Let me be the devil's advocate for a moment. Adding features is hard work, risky, expensive, and sometimes counterproductive (!). It's hard work, because you need to change an existing, working piece of software with…
Hi, this approach was tried by Gnome's Nautilus for a while, a few years back... and it failed miserably. It feels to me like a bad excuse for not designing a good UI in the first place... Tony Mobily…
I am not so sure. It's easy to write a program that is easy to use and has very few features. It's very easy to bloat a program with so many UI elements that it becomes unusable. On the other hand, it's _very_ hard to…
Thank you for your ind words! Yes, we do develop Apollo actively. It's definitely a lot of work! Tony Mobily http://www.apollohq.com