When they launched here, two friends of mine basically rented a Lyft car for the night, driving around nearly non-stop. They took the driver to dinner. Can't imagine what Lyft's burn rate is.
I barely market them except for a lot of ASO lessons, keywords, iterations on the icons and screenshots. Got a few good media mentions but nothing I chased down. All the app review blogs, forum posts, tweets, Facebook,…
My iOS Indie-Nongame Numbers First published app (an educational niche): $1,832 in first three months. $1,360 in past 30 days. Second published app (a semi-educational game-related app): $49 in first three months. $6 in…
When they launched here, two friends of mine basically rented a Lyft car for the night, driving around nearly non-stop. They took the driver to dinner. Can't imagine what Lyft's burn rate is.
I barely market them except for a lot of ASO lessons, keywords, iterations on the icons and screenshots. Got a few good media mentions but nothing I chased down. All the app review blogs, forum posts, tweets, Facebook,…
My iOS Indie-Nongame Numbers First published app (an educational niche): $1,832 in first three months. $1,360 in past 30 days. Second published app (a semi-educational game-related app): $49 in first three months. $6 in…