AMIGAAAAAAAAAAAA!!
Scumsoft Software and Elmo Pug, the fat dude that walked around whipping the programmers. Scumsoft Software was of course Sierra On-Line, and Elmo Pug was Ken Williams. They did get away with it, Ken Williams approved :D
Haha, I remember this with Leisure Suit Larry 1. When you knock on the door at Lefty's Bar, a guy opens a hatch in the door and asks "What's the password?". Then you need to type "ken sent me" and press enter. I was 7-8…
Maybe you were thinking of Softporn Adventure from 1981. It's a text adventure game by Sierra (at the time they were called On-Line Systems), and Leisure Suit Larry 1 is a graphical adaption of it. Source Wikipedia.
The first Leisure Suit Larry game was released 1987.
Hah, nice piece of trivia, I didn't know. How are the item levels down at level 200, because droprates and stuff are based on dungeonlevel right?
I went quite deep into Angband, but I remember playing Zangband too. I think it had a mindcrafter/psionist class, which I loved.
I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).
Same, Asphyxia tutorials were considered very good back in the day for democoding in x86 asm. I think they were included in "Programmer's Heaven", a CD full of (obviously) programming guides, tutorials and technical…
Check out Lex Fridman and John Carmack interview. Also read Masters of Doom. I think the key with Carmack is that he's a workaholic, and he expects the same from the ones around him.
I didn't know, I should've put "I assume the name is from...". It just made too much sense. Nibbler being a 4-bit CPU and "nibble" meaning 4 bits.
Nice article, I remember the thrill of calling new bbs' back then. Especially the elite-bbs' and getting hold of the NUP (new user password). This is also where my love of ascii-/ansiart started. And lets not forget…
For those who don't know, the name is taken from https://en.wikipedia.org/wiki/Nibble
93. When someone says "I want a programming language in which I need only say what I wish done," give him a lollipop. <3
I would say 150mcg is a moderate dose, maybe pushing into the high dose territory. Anything beyond is high dose. And kamikaze at 500mcg? Beyond that you have thumbprints. All subjective, and the lines become fuzzy.
Edibles can kick your arse in a major way and go on for hours. I've had a few experiences that surpasses most of my trips on LSD. But I agree that a moderate-high dose of LSD that goes south is much harder to control.…
Sierra On-Line used 555-XXXX in many of their adventure games. I remember 555-6969 from Leisure Suit Larry 1 :)
"... Initial speculation pointed to John Carmack as the probable author of the code, but the original authors were much earlier in 3D computer graphics. Rys Sommefeldt concluded that the original algorithm was devised…
I stand corrected, you're right. You only need to press F6 <enter>.
mode 13h was 320x200 resolution with 256 colors. A000h was the top left pixel.
int 20h for .com, and ah=4ch; int 21h; for .exe
alt+f6 <enter> to save
Speaking of 256 byte demos, I have to push these out http://www.youtube.com/watch?v=f1joQfp78Yo (tube by 3SC) and https://www.youtube.com/watch?v=QdaMbGPEXV8 (A Mind is Born by lft). Impressive stuff indeed.
Bitwarden.
VR - Check out Oculus Quest 2 for a cheap wireless standalone consumer device. If it had better resolution I think it could hit the mainstream. Or maybe it's already happening.
AMIGAAAAAAAAAAAA!!
Scumsoft Software and Elmo Pug, the fat dude that walked around whipping the programmers. Scumsoft Software was of course Sierra On-Line, and Elmo Pug was Ken Williams. They did get away with it, Ken Williams approved :D
Haha, I remember this with Leisure Suit Larry 1. When you knock on the door at Lefty's Bar, a guy opens a hatch in the door and asks "What's the password?". Then you need to type "ken sent me" and press enter. I was 7-8…
Maybe you were thinking of Softporn Adventure from 1981. It's a text adventure game by Sierra (at the time they were called On-Line Systems), and Leisure Suit Larry 1 is a graphical adaption of it. Source Wikipedia.
The first Leisure Suit Larry game was released 1987.
Hah, nice piece of trivia, I didn't know. How are the item levels down at level 200, because droprates and stuff are based on dungeonlevel right?
I went quite deep into Angband, but I remember playing Zangband too. I think it had a mindcrafter/psionist class, which I loved.
I'll add Angband to the list. A hack-and-slash roguelike. 1 town, 100 dungeon levels, kill Morgoth and win the game. Diablo 1 was heavily inspired by this game (and Moria).
Same, Asphyxia tutorials were considered very good back in the day for democoding in x86 asm. I think they were included in "Programmer's Heaven", a CD full of (obviously) programming guides, tutorials and technical…
Check out Lex Fridman and John Carmack interview. Also read Masters of Doom. I think the key with Carmack is that he's a workaholic, and he expects the same from the ones around him.
I didn't know, I should've put "I assume the name is from...". It just made too much sense. Nibbler being a 4-bit CPU and "nibble" meaning 4 bits.
Nice article, I remember the thrill of calling new bbs' back then. Especially the elite-bbs' and getting hold of the NUP (new user password). This is also where my love of ascii-/ansiart started. And lets not forget…
For those who don't know, the name is taken from https://en.wikipedia.org/wiki/Nibble
93. When someone says "I want a programming language in which I need only say what I wish done," give him a lollipop. <3
I would say 150mcg is a moderate dose, maybe pushing into the high dose territory. Anything beyond is high dose. And kamikaze at 500mcg? Beyond that you have thumbprints. All subjective, and the lines become fuzzy.
Edibles can kick your arse in a major way and go on for hours. I've had a few experiences that surpasses most of my trips on LSD. But I agree that a moderate-high dose of LSD that goes south is much harder to control.…
Sierra On-Line used 555-XXXX in many of their adventure games. I remember 555-6969 from Leisure Suit Larry 1 :)
"... Initial speculation pointed to John Carmack as the probable author of the code, but the original authors were much earlier in 3D computer graphics. Rys Sommefeldt concluded that the original algorithm was devised…
I stand corrected, you're right. You only need to press F6 <enter>.
mode 13h was 320x200 resolution with 256 colors. A000h was the top left pixel.
int 20h for .com, and ah=4ch; int 21h; for .exe
alt+f6 <enter> to save
Speaking of 256 byte demos, I have to push these out http://www.youtube.com/watch?v=f1joQfp78Yo (tube by 3SC) and https://www.youtube.com/watch?v=QdaMbGPEXV8 (A Mind is Born by lft). Impressive stuff indeed.
Bitwarden.
VR - Check out Oculus Quest 2 for a cheap wireless standalone consumer device. If it had better resolution I think it could hit the mainstream. Or maybe it's already happening.