+1 to sarcasm.
i find it quite amusing that some people forget that opensource software is a double edge sword in these cases. > "why can we run windows games the way we want and often better than windows?" its because we can fiddle…
faster than a zergling early base rush.
> I just fear that HDCP is a Trojan Horse. yep. overall what I expect to happen in a few years: * more people get more fed up with microsoft + gaming on linux gets more popular * some few distros will be very oriented…
some people want to implement this DRM support and some others want to use this support. freedom in this scenario is more akin to "you are free to choose" above "you should pick one of the free choices". some people…
Then Tresspasser CSS next https://en.wikipedia.org/wiki/Trespasser_(video_game
out of the box, I imagine that surfaces can be lit, but probably not shadowed correctly. (structures aren’t solids, more like particles in 3d space) it could look like the real-time lighting of an old game engine on…
perhalps ublock origin could merge this as an easter egg in the config? (like a very poorly maintained easter egg, not a problem if is broken by something else)
even better, windows running in dos. oh wait... (https://en.wikipedia.org/wiki/Windows_3.0)
to be fair there are some degree of "hand curation" of the data so while "it is the internet", the actual trained data is a derivation of that. in a mild but productive analogy: I could actually hand a K&R book C…
> Fork the kernel! pre "clanker-linux". I am more intrigued by the inevitable Linux distro that will refuse any code that has AI contributions in it.
4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels". it seems to have helped path tracing by a lot.
its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen) not that it…
+1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.
(VR enthusiast here, mostly under windows) intel support has been mild to non existent in the VR space unfortunately. Given the very finicky latency + engine support i wouldn’t bet on a great experience, but hope for…
Post traumatic "nvidia TurboCache" disorder triggered. https://en.wikipedia.org/wiki/TurboCache (Not the same thing 1:1, but worth the joke anyway)
(not a teardown dev) i had brainstormed a bit a similar problem (non world aligned voxels "dynamic debris" in a destructible environment. One of the ideas that came through was to have a physics solver like the physX…
from what i seen in "low end" ssds like the "120gb sata sandisk ones" under windows in heavy near constant pagging loads is that they exceed by quite a lot their manufacturer lifetime TBW before actually actually…
glad to know, i am rather new here and somewhat used to the "don't do the usual forbidden stuff".
it seems to be bad at spatial and some temporal tasks given it currently f*** s**'s at pokemon. source: https://www.twitch.tv/claudeplayspokemon
you may just have casted a curse on our future motherboards, damn you
... did they mine their own minerals? this could go into a sagan's "If you wish to make an apple pie from scratch, you must first invent the universe."
> ... gaping demon butthole for someone bad at naming things that gives me an idea! a software named gdb ?
To dial up the weirdness, sometimes the solar flare activity has spikes (https://www.spaceweatherlive.com/en/solar-activity/solar-fla...) and these have a mild relationship with the odds of having "bitflips" in that…
cutting edge perhaps?
+1 to sarcasm.
i find it quite amusing that some people forget that opensource software is a double edge sword in these cases. > "why can we run windows games the way we want and often better than windows?" its because we can fiddle…
faster than a zergling early base rush.
> I just fear that HDCP is a Trojan Horse. yep. overall what I expect to happen in a few years: * more people get more fed up with microsoft + gaming on linux gets more popular * some few distros will be very oriented…
some people want to implement this DRM support and some others want to use this support. freedom in this scenario is more akin to "you are free to choose" above "you should pick one of the free choices". some people…
Then Tresspasser CSS next https://en.wikipedia.org/wiki/Trespasser_(video_game
out of the box, I imagine that surfaces can be lit, but probably not shadowed correctly. (structures aren’t solids, more like particles in 3d space) it could look like the real-time lighting of an old game engine on…
perhalps ublock origin could merge this as an easter egg in the config? (like a very poorly maintained easter egg, not a problem if is broken by something else)
even better, windows running in dos. oh wait... (https://en.wikipedia.org/wiki/Windows_3.0)
to be fair there are some degree of "hand curation" of the data so while "it is the internet", the actual trained data is a derivation of that. in a mild but productive analogy: I could actually hand a K&R book C…
> Fork the kernel! pre "clanker-linux". I am more intrigued by the inevitable Linux distro that will refuse any code that has AI contributions in it.
4000 certainly did, the "shader execution reordering" gave an meaningful uplift to tasks that "underutilized warp units due to scattered useful pixels". it seems to have helped path tracing by a lot.
its a very honorable mention in my eyes because its more appropriate of the tile of "first independent Graphics unit" than the Geforce 2. (did more than just blast already projected triangles at the screen) not that it…
+1 to that, when i first saw unreal tournament with the add-on compressed texture pack was a real WOW moment.
(VR enthusiast here, mostly under windows) intel support has been mild to non existent in the VR space unfortunately. Given the very finicky latency + engine support i wouldn’t bet on a great experience, but hope for…
Post traumatic "nvidia TurboCache" disorder triggered. https://en.wikipedia.org/wiki/TurboCache (Not the same thing 1:1, but worth the joke anyway)
(not a teardown dev) i had brainstormed a bit a similar problem (non world aligned voxels "dynamic debris" in a destructible environment. One of the ideas that came through was to have a physics solver like the physX…
from what i seen in "low end" ssds like the "120gb sata sandisk ones" under windows in heavy near constant pagging loads is that they exceed by quite a lot their manufacturer lifetime TBW before actually actually…
glad to know, i am rather new here and somewhat used to the "don't do the usual forbidden stuff".
it seems to be bad at spatial and some temporal tasks given it currently f*** s**'s at pokemon. source: https://www.twitch.tv/claudeplayspokemon
you may just have casted a curse on our future motherboards, damn you
... did they mine their own minerals? this could go into a sagan's "If you wish to make an apple pie from scratch, you must first invent the universe."
> ... gaping demon butthole for someone bad at naming things that gives me an idea! a software named gdb ?
To dial up the weirdness, sometimes the solar flare activity has spikes (https://www.spaceweatherlive.com/en/solar-activity/solar-fla...) and these have a mild relationship with the odds of having "bitflips" in that…
cutting edge perhaps?