arvindrajnaidu

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  1. Each level is a JS function turned into a dungeon. if/else = forking paths, loops = corridors, try/catch = parallel chambers. You forge test inputs as weapons, drag them into parameter slots, and run. Your hero walks…

  2. Stubbing Chained Functions in JavaScript (arvindnaidu.substack.com)
  3. Hi have an app the uses a un-protected public API. The API owners do not like me using it. My servers never hit these APIs. The calls go straight from the APP. My users are made to acknowledge the fact that this is…