Rocket League is both at the same time, an absolutely brilliant core game (albeit with extreme QA problems), with manipulative and unethical business practices layered on top, both to keep people playing and to monetize…
The obvious answer is "eat less". If you can do that, great! Most people have trouble. The thing is, we evolved to have homeostatic regulation of our food-seeking behaviors. That means we have a set of unconscious…
The grey screen thing, it turns out, is just because I didn't run the .swf from the bin/ directory. It runs just fine once I put the output file there! For what it's worth, I built it with 4.6.0 of the Flex SDK, which…
It turns out it does build with a newer Flex SDK, but all I get when I run the resulting .swf is a grey screen.
Try something like this? fcsh-wrap -static-link-runtime-shared-libraries -benchmark=false -debug=false -o tmp.swf -source-path=src -library-path+=lib/as3-signals-v0.8.swc -- src/core/Main.as It almost builds for me, but…
Rocket League is both at the same time, an absolutely brilliant core game (albeit with extreme QA problems), with manipulative and unethical business practices layered on top, both to keep people playing and to monetize…
The obvious answer is "eat less". If you can do that, great! Most people have trouble. The thing is, we evolved to have homeostatic regulation of our food-seeking behaviors. That means we have a set of unconscious…
The grey screen thing, it turns out, is just because I didn't run the .swf from the bin/ directory. It runs just fine once I put the output file there! For what it's worth, I built it with 4.6.0 of the Flex SDK, which…
It turns out it does build with a newer Flex SDK, but all I get when I run the resulting .swf is a grey screen.
Try something like this? fcsh-wrap -static-link-runtime-shared-libraries -benchmark=false -debug=false -o tmp.swf -source-path=src -library-path+=lib/as3-signals-v0.8.swc -- src/core/Main.as It almost builds for me, but…