It's being worked on. Merry Christmas! https://github.com/emilk/egui/issues/3378
https://imgur.com/a/3eebJZS for people who don't want to scroll
HN uses rel="nofollow" for links in comments, for this exact reason.
If it's a one-off you can just use http://borischerny.com/json-schema-to-typescript-browser/ or https://transform.tools/json-schema-to-typescript (they both use the same library).
It still targets the browser though, so you still get all the complexities anyway, just without well supported syntax. Idk man I like Rust but this doesn't seem like the right way here.
https://www.linkedin.com/in/thomas-barnes-985020a2 His LinkedIn lists his job as "Pirate Radio" lol. (archive: https://archive.is/9UHfk)
(2022)
Looks neat!
It's not much of a competitor with this performance. From the OpenChatKit model they claim to be using: > Write a rhyming poem about ray tracing OpenChatKit: The sun is shining The birds are singing, and the flowers are…
Yes, I know this is opt-in, but Matrix has a static & crawlable service for their chats: https://view.matrix.org/
Please can Electron die already? Almost every Electron program I use could be a PWA. Slack has no reason to need another browser engine running. You could make a point for native integration, but there is none. And all…
It was (is?) Python: https://github.com/reddit-archive/reddit
I didn't say there was anything wrong with statsd itself, just that it's not a particularly complex application. You can produce a working, useful (to some people) web application/website/whatever people call this shit…
*The GIMP™
No GUI though right?
Yeah, you can always ship a shitty SaaS or plug libraries you don't understand into each other and still make a lot of money. But you honestly cannot do much more than that if, say, you don't know the difference between…
Build a system that even a fool can use, and only a fool will want to use it
Firefox 50 was released like a week after Trump was elected. They do have an LTS version if you just want stability: https://www.mozilla.org/en-US/firefox/enterprise/ Or it was just a typo I don't know sorry
When you hover the links in the sidebar, even when quickly mousing over them, it seems to preload the page text. This makes it download a bunch of data (~120kb/page) and is wasteful. Some kind of timer should fix this…
That's a Windows registry path, you can use regedit to edit the values. Microsoft has a reasonable guide for it: https://learn.microsoft.com/en-us/troubleshoot/windows-serve...
Yeah, I think it's that and the fact that there isn't (obvious) money in fixing up and maintaining code for a shipped game.
I find this hard because games often end up quite tightly-coupled, so while you don't have the pathfinding code reaching into the rendering, the rendering is usually coupled to the game object model and it's hard to…
Most games basically just have rigidbodies. Some cinematic-ish AAAs have fancy cloth simulation or something, but even that is usually prebaked I think.
Godot felt frustrating to use every time I've tried it, on both 4.x and 3.x versions. Compared to Unity, it was a massive improvement, the editor was much faster without crashing, and it had a reasonable node-graph…
What would you prefer he use, Dropbox?
It's being worked on. Merry Christmas! https://github.com/emilk/egui/issues/3378
https://imgur.com/a/3eebJZS for people who don't want to scroll
HN uses rel="nofollow" for links in comments, for this exact reason.
If it's a one-off you can just use http://borischerny.com/json-schema-to-typescript-browser/ or https://transform.tools/json-schema-to-typescript (they both use the same library).
It still targets the browser though, so you still get all the complexities anyway, just without well supported syntax. Idk man I like Rust but this doesn't seem like the right way here.
https://www.linkedin.com/in/thomas-barnes-985020a2 His LinkedIn lists his job as "Pirate Radio" lol. (archive: https://archive.is/9UHfk)
(2022)
Looks neat!
It's not much of a competitor with this performance. From the OpenChatKit model they claim to be using: > Write a rhyming poem about ray tracing OpenChatKit: The sun is shining The birds are singing, and the flowers are…
Yes, I know this is opt-in, but Matrix has a static & crawlable service for their chats: https://view.matrix.org/
Please can Electron die already? Almost every Electron program I use could be a PWA. Slack has no reason to need another browser engine running. You could make a point for native integration, but there is none. And all…
It was (is?) Python: https://github.com/reddit-archive/reddit
I didn't say there was anything wrong with statsd itself, just that it's not a particularly complex application. You can produce a working, useful (to some people) web application/website/whatever people call this shit…
*The GIMP™
No GUI though right?
Yeah, you can always ship a shitty SaaS or plug libraries you don't understand into each other and still make a lot of money. But you honestly cannot do much more than that if, say, you don't know the difference between…
Build a system that even a fool can use, and only a fool will want to use it
Firefox 50 was released like a week after Trump was elected. They do have an LTS version if you just want stability: https://www.mozilla.org/en-US/firefox/enterprise/ Or it was just a typo I don't know sorry
When you hover the links in the sidebar, even when quickly mousing over them, it seems to preload the page text. This makes it download a bunch of data (~120kb/page) and is wasteful. Some kind of timer should fix this…
That's a Windows registry path, you can use regedit to edit the values. Microsoft has a reasonable guide for it: https://learn.microsoft.com/en-us/troubleshoot/windows-serve...
Yeah, I think it's that and the fact that there isn't (obvious) money in fixing up and maintaining code for a shipped game.
I find this hard because games often end up quite tightly-coupled, so while you don't have the pathfinding code reaching into the rendering, the rendering is usually coupled to the game object model and it's hard to…
Most games basically just have rigidbodies. Some cinematic-ish AAAs have fancy cloth simulation or something, but even that is usually prebaked I think.
Godot felt frustrating to use every time I've tried it, on both 4.x and 3.x versions. Compared to Unity, it was a massive improvement, the editor was much faster without crashing, and it had a reasonable node-graph…
What would you prefer he use, Dropbox?