How well does this approach work for something like 2D data visualization where most of the visual elements are the same -- i.e. can be instanced in OpenGL/etc? Thanks for publishing this, it's awesome work! I'm looking…
A multiplayer game where everything's text, the points don't matter, and players can program any region of the world with arbitrary WebAssembly. Can be played in a browser or terminal.
I’m spending much of my free time experimenting with tech which augments the creative process. - Creating variants on the fly [1] - WebGL shader composition [2] - Plug n’ play wireless mesh devices for sensing and…
This sounds super cool! I’m currently involved in some work with interconnected mesh networks and have some contacts in this field. Feel free to message me :D
How well does this approach work for something like 2D data visualization where most of the visual elements are the same -- i.e. can be instanced in OpenGL/etc? Thanks for publishing this, it's awesome work! I'm looking…
A multiplayer game where everything's text, the points don't matter, and players can program any region of the world with arbitrary WebAssembly. Can be played in a browser or terminal.
I’m spending much of my free time experimenting with tech which augments the creative process. - Creating variants on the fly [1] - WebGL shader composition [2] - Plug n’ play wireless mesh devices for sensing and…
This sounds super cool! I’m currently involved in some work with interconnected mesh networks and have some contacts in this field. Feel free to message me :D