Location: Chattanooga, TN (Eastern) Remote: Yes (US) Willing to relocate: No Technologies: Swift, SwiftUI, macOS, Apple Intelligence (on-device), Python, Postgres, LLM pipelines (Llama, Whisper, GLM), Promptfoo evals,…
[flagged]
Location: Chattanooga, TN, USA Remote: Yes Willing to relocate: No Technologies: Swift / SwiftUI (native macOS), production LLM pipelines (Whisper, Llama 3.3, GLM-5.1, OpenAI / Anthropic APIs), Promptfoo eval suites,…
The thing that made Roblox actually work for kids wasn't the editor, it was that a kid could send a link and their friend would be playing 10 seconds later. S&box, Hytale, Luanti are all fun but they're all installs,…
Yeah, this is the part of building browser games that's quietly gotten harder in the last year. I've been working on a Quake III conversion that runs in the browser and I keep bumping into versions of the same problem.…
Location: Chattanooga, TN (Eastern) Remote: Yes (US) Willing to relocate: No Technologies: Swift, SwiftUI, macOS, Apple Intelligence (on-device), Python, Postgres, LLM pipelines (Llama, Whisper, GLM), Promptfoo evals,…
[flagged]
Location: Chattanooga, TN, USA Remote: Yes Willing to relocate: No Technologies: Swift / SwiftUI (native macOS), production LLM pipelines (Whisper, Llama 3.3, GLM-5.1, OpenAI / Anthropic APIs), Promptfoo eval suites,…
The thing that made Roblox actually work for kids wasn't the editor, it was that a kid could send a link and their friend would be playing 10 seconds later. S&box, Hytale, Luanti are all fun but they're all installs,…
Yeah, this is the part of building browser games that's quietly gotten harder in the last year. I've been working on a Quake III conversion that runs in the browser and I keep bumping into versions of the same problem.…