BTW, you can also start from the top right with the two 1s. One of the rightmost two cells contains a mine, so the 3rd from the right can't.
It's an entirely a different metagame if the goal is to improve your personal best time over multiple games within a given time frame. Once you get good enough with the deterministic reasoning, the game transforms into…
Morally maybe, but AFAIK machines "learning" and creating creative works on their own is not recognized legally, at least certainly not the same way as for people.
That doesn't help if revocation, without renewal means immediate outage.
I only know libxslt, but it's XSLT 1.0 and some of EXSLT. I don't recommend.
Sure, performance might never become a problem, it is relatively rare. But when it does there is very little you can do about it.
We didn't use Saxon, I don't work there anymore. We also supported client-side (browser) XSLT processing, as well as server-side. It might have helped on the server side, maybe could even resolve some algorithmic…
It's partly by the type system. You can implement a std::sort (or slice::sort()) that just delegates to qsort or a qsort-like implementation and have roughly the same compile time performance as just using qsort…
I have worked for a company that (probably still is) heavily invested in XSLT for XML templating. It's not good, and they would probably migrate from it if they could. 1. Even though there are newer XSLT standards, XSLT…
Also everyone heard of pain killers that are non-opioid, so you can't really get around explaining why this one is novel.
How does uv get around this?
It's up to the demangler, the info must be there in the decorated/mangled name. Demanglers sometimes choke on these complex symbols. AFAIK MSVC also changed their lambda ABI once, including mangling. As I recall at one…
> Smaller size at runtime (uses less memory). Yours is smaller (in terms of sizeof), because std::function employs small-buffer optimization (SBO). That is if the user data fits into a specific size, then it's stored…
Just use std::function, you don't have to pass a lambda. Any callable is fine.
Still better than the MS Teams website, which can get into a weird state and redirect in circles.
It is possible to approximate perspective using piecewise affine transformations. It is certainly possible to match the perspective transformation at the vertices of the subdivisions, and only be somewhat off within.
How do you transform paths? Do you just transform the control points?
An other approach would be to apply the transformation to SVG elements separately. Inkscape has a perspective transformation tool, which you can apply to paths (and paths only). It probably needs to do approximation and…
I don't think your algorithm is correct. At least on the checkerboard example on the cube face the diagonals are curved. Perspective transformation doesn't do that. Possibly you do the subdivisions along the edges…
I wonder how effectively the regulation achieves its desired outcome of fewer minors being exposed to porn.
Made it to the summit at double speed. :strawberry:x14 3:17:46 deaths:1981
Well, that's true, but at least now compiler explorer links will stop working when compiler explorer vanishes, but not before that. I think the most valuable long-living compiler explorer links are in bug reports. I…
Which makes sense, there is only so much you can do with loudspeakers to affect the perceived location, you don't really know where the loudspeakers and the listener are located relative to each other.
Possibly, I'm indeed on a 120Hz display. I still got up to 1600m, it's a good challenge. edit: 2000m now that I revisited. Crazy hard.
At least video games use way more complex models for that, AFAIK. It might be tricky to apply to mixes of recorded media, so loudness is commonly used there.
BTW, you can also start from the top right with the two 1s. One of the rightmost two cells contains a mine, so the 3rd from the right can't.
It's an entirely a different metagame if the goal is to improve your personal best time over multiple games within a given time frame. Once you get good enough with the deterministic reasoning, the game transforms into…
Morally maybe, but AFAIK machines "learning" and creating creative works on their own is not recognized legally, at least certainly not the same way as for people.
That doesn't help if revocation, without renewal means immediate outage.
I only know libxslt, but it's XSLT 1.0 and some of EXSLT. I don't recommend.
Sure, performance might never become a problem, it is relatively rare. But when it does there is very little you can do about it.
We didn't use Saxon, I don't work there anymore. We also supported client-side (browser) XSLT processing, as well as server-side. It might have helped on the server side, maybe could even resolve some algorithmic…
It's partly by the type system. You can implement a std::sort (or slice::sort()) that just delegates to qsort or a qsort-like implementation and have roughly the same compile time performance as just using qsort…
I have worked for a company that (probably still is) heavily invested in XSLT for XML templating. It's not good, and they would probably migrate from it if they could. 1. Even though there are newer XSLT standards, XSLT…
Also everyone heard of pain killers that are non-opioid, so you can't really get around explaining why this one is novel.
How does uv get around this?
It's up to the demangler, the info must be there in the decorated/mangled name. Demanglers sometimes choke on these complex symbols. AFAIK MSVC also changed their lambda ABI once, including mangling. As I recall at one…
> Smaller size at runtime (uses less memory). Yours is smaller (in terms of sizeof), because std::function employs small-buffer optimization (SBO). That is if the user data fits into a specific size, then it's stored…
Just use std::function, you don't have to pass a lambda. Any callable is fine.
Still better than the MS Teams website, which can get into a weird state and redirect in circles.
It is possible to approximate perspective using piecewise affine transformations. It is certainly possible to match the perspective transformation at the vertices of the subdivisions, and only be somewhat off within.
How do you transform paths? Do you just transform the control points?
An other approach would be to apply the transformation to SVG elements separately. Inkscape has a perspective transformation tool, which you can apply to paths (and paths only). It probably needs to do approximation and…
I don't think your algorithm is correct. At least on the checkerboard example on the cube face the diagonals are curved. Perspective transformation doesn't do that. Possibly you do the subdivisions along the edges…
I wonder how effectively the regulation achieves its desired outcome of fewer minors being exposed to porn.
Made it to the summit at double speed. :strawberry:x14 3:17:46 deaths:1981
Well, that's true, but at least now compiler explorer links will stop working when compiler explorer vanishes, but not before that. I think the most valuable long-living compiler explorer links are in bug reports. I…
Which makes sense, there is only so much you can do with loudspeakers to affect the perceived location, you don't really know where the loudspeakers and the listener are located relative to each other.
Possibly, I'm indeed on a 120Hz display. I still got up to 1600m, it's a good challenge. edit: 2000m now that I revisited. Crazy hard.
At least video games use way more complex models for that, AFAIK. It might be tricky to apply to mixes of recorded media, so loudness is commonly used there.