Having played with OpenGL, DirectX and XNA (which is really just a managed wrapper around DirectX as are other managed libraries such as SlimDX), I'd suggest that learning any one of the above is really as low level as…
Having played with OpenGL, DirectX and XNA (which is really just a managed wrapper around DirectX as are other managed libraries such as SlimDX), I'd suggest that learning any one of the above is really as low level as…