Here is a thematically-related boids simulation from 2006: https://www.red3d.com/cwr/papers/2006/PSCrowdSandbox2006.pdf Did 10,000 to 20,000 agents at 60 fps. Puny compared to yours, but not bad for 14 years ago!…
You need a better dictionary: https://www.merriam-webster.com/dictionary/boid Long before the flocking model, “boid” referred to snakes of the Boidae family, like boas and anacondas.
Note that this one (https://github.com/meshula/OpenSteer) is the “semi official” port of OpenSteer, a library for steering behaviors, which is the generalization of the ideas underlying boids, as described in…
Nice boid-related tutorial: https://www.youtube.com/watch?v=bqtqltqcQhw
Just a side note: the reference to 1997 seems to be making the point that Lisp has such a long history that a paper about it might be from as far back as 1997. In fact, Lisp was designed and described by McCarthy in…
Here is a thematically-related boids simulation from 2006: https://www.red3d.com/cwr/papers/2006/PSCrowdSandbox2006.pdf Did 10,000 to 20,000 agents at 60 fps. Puny compared to yours, but not bad for 14 years ago!…
You need a better dictionary: https://www.merriam-webster.com/dictionary/boid Long before the flocking model, “boid” referred to snakes of the Boidae family, like boas and anacondas.
Note that this one (https://github.com/meshula/OpenSteer) is the “semi official” port of OpenSteer, a library for steering behaviors, which is the generalization of the ideas underlying boids, as described in…
Nice boid-related tutorial: https://www.youtube.com/watch?v=bqtqltqcQhw
Just a side note: the reference to 1997 seems to be making the point that Lisp has such a long history that a paper about it might be from as far back as 1997. In fact, Lisp was designed and described by McCarthy in…