I know in Unity, they added a VFX Graph several years ago, that allows for these kinds of fine-grain particle effects. You can create a beautiful vortex of glowing points relatively simply. I'm assuming Unreal Engine…
I never before thought much about archiving multiplayer games, but this made me give it a thought. I imagine wanting to show my children Fortnite in 15 years and actually being able to play with them- that would be…
The voice was re-recorded and mixed to sound close to Travis's real vocals; no digital voice reconstruction. However, the reconstruction of his cadence/melodic style is cool to hear!
As someone very confused as to what people are commenting about, thank you. I'm clearly just seeing the post-patch version
Well done friend! This is super cool
Was playing the game Control last night and got to a mission/area called Panopticon. I thought "huh what a cool made-up word". Cool to know this a real thing.
I know in Unity, they added a VFX Graph several years ago, that allows for these kinds of fine-grain particle effects. You can create a beautiful vortex of glowing points relatively simply. I'm assuming Unreal Engine…
I never before thought much about archiving multiplayer games, but this made me give it a thought. I imagine wanting to show my children Fortnite in 15 years and actually being able to play with them- that would be…
The voice was re-recorded and mixed to sound close to Travis's real vocals; no digital voice reconstruction. However, the reconstruction of his cadence/melodic style is cool to hear!
As someone very confused as to what people are commenting about, thank you. I'm clearly just seeing the post-patch version
Well done friend! This is super cool
Was playing the game Control last night and got to a mission/area called Panopticon. I thought "huh what a cool made-up word". Cool to know this a real thing.